fenn1539 wrote: » ... put simply, you lock the max progression of all characters to the character who has developed their crafting skills the most meaning if you have one guy who grandmasters say wood working, than ALL your characters will now have a lost 1 of their grandmaster options as it will be locked to only being able to be leveled up into wood working ...
fenn1539 wrote: » so this is an idea the golden feather tavern streams brought up that made me think about this topic a bit and realize both the problems that could arise but also their solutions so i felt it to be a good idea to mention them. now to start with the problems with the first one being if you stick with the current idea to my understanding of one character toon per server
daveywavey wrote: » If that's what the golden feather tavern are telling you, find a new tavern!
fenn1539 wrote: » i will still say that i do want the professions limited in the way i mentioend because while getting multiple toons on the same server and in the same guild even still will be hard when it comes to maxing out all professions, for those even partially dedicated to a game, things like getting 500 hours in game is small potatos with even 1000 and 1500 is still not hard ESPECIALLY for mmorpgs... basically it would be too easy still to have people who dont ever have to interact with other crafters to finish making or begin making gear.