Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
"Home"-Node Chat Should Be Visible, Anywhere
Tyranthraxus
Member, Alpha Two
As immersion-breaking as it might be, we should *ALWAYS* be able to see the chat from our "home" Nodes. We're already going to have area-chats; What's the difference?
If yours truly is 3 Nodes away and a special event starts in my Node-of-citizenship, I'd still like the chance to travel back and assist with it - if time permits. Localized chat-channels can be very handy - especially when trying to figure out dungeon-mechanics. If Group A doesn't know a boss mechanic, why not be able to asks Group B & C, who are separately doing the same dungeon?
Have seen too many concerns about "immersion", as of late. Just thought to throw this out there, before someone starts ranting about chat-channels being immersion-breakers. It's still a game; If someone who is dedicated to their Node normally skips sieges because their Metropolis "always" has it's max-defenders, it'd still be handy to know when the odd situation arises wherein there's 10 minutes left before a Siege, and the defenders stand at 400 out of 500.
If yours truly is 3 Nodes away and a special event starts in my Node-of-citizenship, I'd still like the chance to travel back and assist with it - if time permits. Localized chat-channels can be very handy - especially when trying to figure out dungeon-mechanics. If Group A doesn't know a boss mechanic, why not be able to asks Group B & C, who are separately doing the same dungeon?
Have seen too many concerns about "immersion", as of late. Just thought to throw this out there, before someone starts ranting about chat-channels being immersion-breakers. It's still a game; If someone who is dedicated to their Node normally skips sieges because their Metropolis "always" has it's max-defenders, it'd still be handy to know when the odd situation arises wherein there's 10 minutes left before a Siege, and the defenders stand at 400 out of 500.
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Comments
I know its weird, but it's best having at least some level of communication even when outside the node. It is just like the guild chat when you don't even know where your guildies are.
That's an excellent point, for sure.
Would you want this linked to the Companion App, so you can still interact when you're not logged in?
If Steven wants us to have higher loyalties to our nodes - he better fucking give us a reason to have that loyalty and a tool to keep it up.
As for the companion app.. hrm.. it might be a bit much for the bigger nodes. Also there is the extra spam it might generate from the bored people sitting on the shitter or in commute. I think I prefer guild-only, maybe alliance chat too, for the companion app.
A list of default chats I can see be relevant:
/whisper - direct message
/say, /local - within a certain radius of the player.
/party
/raid
/guild
/alliance
/officer
/citizen - All citizens of the node you are citizen of, anywhere
/node - everyone within the ZOI the player is in.
And then some event-based ones like for sieges. Perhaps for caravans too.
Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[30] – Steven Sharif
https://www.youtube.com/watch?v=WaNlRMaNZzg&t=1488s
The Discord point is a good one, it's absolutely guaranteed to happen anyway, and node citizenry is so core to the game, may as well integrate that feature.
Im for a maximum of chats, it make the experience more social. But we all know that the more there are chats, the more there are spam, gold sellers, bots and trash talkers.
So I hope the moderation will be solid.
Maybe a minimum level 10 to access to chats ?
Why? Cuz I do not want to join +5 discord groups as a replacement.
No arguments here, I mean a event might happen and they need you ASAP, something like that you should be aware of. Heck I wish we had a application that gave us node alerts.
Already a thing.
https://ashesofcreation.wiki/Companion_app
That's awesome thank you!
Yeah this is really important. No third-party system lasts forever, and it isn't in Intrepid's control.
Given we will all be using things like discord, restricting any chat by location makes no sense.
What is a home node?
If you choose to be a citizen of a node, that would be your "home node."
On one hand, this might be a good way to let players explore the game, before they get involved in Node-happenings. On the other hand, I'm sure a lot of us will have played MMOs before; We like to start getting the big picture, from the get-go.
Playing with Fantm - I agree he probably does not experience much immersion.
Communication anywhere cannot be immersion-breaking in a High Magic Fantasy setting.
It could be immersion-breaking in a Low Magic Fantasy setting.
And would be immersion-breaking in a mundane Medieval Historical Fiction setting.
If its everyone node-wide that could get cluttered with a lot of nonsense and potentially bury all important info. I'm on the restricted side.
Edit: The app looks fantastic, but lets put it in game too. Don't want to force people to use an app.
People would love it like hell when they don't need to use Teamspeak or Discord or whatever constantly while running the Game at the same Time. I know i would.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
If something big is happening in the node people can whisper their friends, spead the word.
Or light the beacons idk
But what about one with limited access. Just node system messages and node leadership?
*You're* "limited"-access!
Node player: " I can't teleport back!! Its still on cooldown. Nooo!! "
Denethor (player): " My guild... has betrayed me. "
EVERYONE on the server should know when a threat arises, in our Node!
....So, pretty much everyone. My hair isn't AI/deepfake, after all.
" OMG!!! The plus Five-hundred People strong Psycho-Guilds of Nihilum6000 and LoLoLoLNoobz plus the Clans IDYM and GoYK are attacking our Nodes. Come back Everyone - we're getting our bxxxholes spread !! "
when i am right now in the Middle of a legendary Quest-Speech by some NPC, or Lore-File - or finally being rewarded after the End of a horrific, difficult Dungeon that kept my Party and me busy for several Hours until we finally beat it.
But Asz, some might say,
why always so vulgar and lowbrow ? Well of Course my Examples don't need to reflect actual ingame Language. But not only have i actually seen Video Gamers as vulgar as this -> but they also make for a funny Reference or Example of how a global or Area Chat could look like.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)