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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Unpopular opinion: incremental level cap increases
blat
Member
Similar to WoW's v popular recent "Seasons of Discovery", where they went 0-60 in 4 phases (25, 40, 50, 60).
It's to help protect us from ourselves, and slow down the mad stampede to max level in a game we've waited years for.
Classic fans were ultra #nochanges to begin with, then that went out the door for SoD and the phased level cap was massively popular in the end.
It's also pretty RL-friendly in that those with more time can obviously continue developing their characters (horizontally), while those with less time are never left too far behind in terms of level.
It's to help protect us from ourselves, and slow down the mad stampede to max level in a game we've waited years for.
Classic fans were ultra #nochanges to begin with, then that went out the door for SoD and the phased level cap was massively popular in the end.
It's also pretty RL-friendly in that those with more time can obviously continue developing their characters (horizontally), while those with less time are never left too far behind in terms of level.
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Comments
We are all adults here, I don't need protection against myself and don't want developers telling me how much I can/can not play.
Ashes will be a new game with a completely new world and with shitton of stuff to do. Let grinders go and do their grinding, while everyone else can take it at their own pace.
Also, freeholds can only be bought at lvl50. If you're suggesting making leveling take EVEN LONGER - players won't have a huge chunk of gameplay for a very very long time.
Also also, as much as I'd love for everyone to properly enjoy owpvp - a lot of people won't. Limiting upwards progression would put more and more people against each other on content spots, which means waaay more pvp (and definitely more PKing), which in turn would make those who dislike pvp think that the game is all about pvp, when it's not.
Having no limit on leveling would allow hardcores to fight hardcores at top lvls, while everyone else can take it slower and have a less pvpey gameplay.
No thanks from me.
Yeah fair enough. I expected this : )
Tbh it's not something I'm desperate for, mostly just interested in hearing the views.
It's not something I'd have voted for either, but seeing the effect it's had on SoD has changed my mind.
I really can't stand the mad level dash, and quite like it when the server can progress together.
But @NiKr raises some solid points.
Better for things to be done in a more fluid way where people can still edge forward than hard controls to just halt player progress.