Nerror wrote: » I am all for it, as you can probably guess from my other thread
Voeltz wrote: » Not a huge fan of level cap increases as you mentioned. In traditional MMOs it usually leads to entire regions becoming abandoned and that's sad to see in a world that's supposed to be alive. Stronger gear sets are never a bad thing combined with content releases. In Ashes case using the node system, they could do a combination of new regions to explore unlocking new node locations, new story arches, dynamic events, dungeons, gear sets, races, and build on the systems that are already there. Go in depth with the numerous things that are already present/planned that bring more value and replay-ability like node relations/government, bounty hunting, reputation, wars, alliances, guilds, arenas, dungeon types, underwater/underrealm content, spirit world, weather, crafting/trading etc.