Chicago wrote: » Wow does alot wrong but from a combat standard it is considered the gold standard
WHIT3ROS3 wrote: » Chicago wrote: » Wow does alot wrong but from a combat standard it is considered the gold standard Huh? by whom? I find WoW combat to be incredibly lacklustre.
Liniker wrote: » Chicago wrote: » Wow does alot wrong but from a combat standard it is considered the gold standard lol
Chicago wrote: » once again adding nothing to the conversation lol, you are more dull than driftwood
Noaani wrote: » Chicago wrote: » Wow does alot wrong but from a combat standard it is considered the gold standard Adding to the comments above - it really isn't. In the mid 2000's, WoW combat was literally a meme in other MMO's. It was a joke. The number of people I saw come to EQ2 from WoW that couldn't make sense of the class they had ("what, so you mean I don't have a rotation?" and "I want to just press 1, 1, 2 over and over again like I did on my Mage in WoW, what class would be best for that?" are questions I had people ask me literally every week. Truthfully, I've yet to see a serious MMORPG with a worse implementation of combat than WoW.
Chicago wrote: » But yeah, the most popular mmorpg of all time had the worst combat. Thats just stupid to say.
Noaani wrote: » Chicago wrote: » But yeah, the most popular mmorpg of all time had the worst combat. Thats just stupid to say. Equating popularity to quality is a stupid thing to say. You can equate features to popularity, but not quality. By that logic, McDonalds serves the best food on the planet. They don't - they just happen to be hyper-consistent, pick top tier locations and are somewhat reasonably priced which is enough to see them serve almost 70 million people a day. Sometimes, factors other than quality of product are more important. The reason WoW was popular was because it was from an extremely popular IP, had the best (only) advertising campaign of early MMORPG's, and was incredibly polished for its time. Just because WoW got some things right, doesn't mean they got everything right. Claiming they did is as bad as claiming they got nothing right. The games combat system - especially at launch - was dogshit. It still isn't great (well last time I logged in to a friend's account).
Sathrago wrote: » The OP clearly said, in the section you yourself quoted, that it did a lot of things wrong, but combat was not one of them.
Chicago wrote: » i was really concerned about combat but after watching this its obvious to see that intrepid are making huge strides in the work they have done on combat and i cant give them enough credit for this, i can see by just watching this that they are already taking steps towards balancing combat around pvp and i love to see this.
Chicago wrote: » There is one thing i would critique that i am really curious about others opinions, take this with a grain of salt because this could feel extremely different whilst playing, however i think that to many animations are still locking the character in place and from my experience this has never felt fun to play ( keep in mind i cant tell how it feels b just watching the stream. )
Chicago wrote: » Wow does alot wrong but from a combat standard it is considered the gold standard and the reason for that is that combat in wow is like an extension of your arm, You have full control of your character at all times and this feels really good to play, so if there is one thing i hope intrepid take away from this post is that big flashy abilities are always going to look great but if you go from a two second charge up on your sword into another two second ability it just does not feel great to play, These are just my thoughts, have a great day guys!
Garrtok wrote: » Wow combat is to me like the most boring thing I can imagine in a videogame
Vyril wrote: » Noaani wrote: » Chicago wrote: » Wow does alot wrong but from a combat standard it is considered the gold standard Adding to the comments above - it really isn't. In the mid 2000's, WoW combat was literally a meme in other MMO's. It was a joke. The number of people I saw come to EQ2 from WoW that couldn't make sense of the class they had ("what, so you mean I don't have a rotation?" and "I want to just press 1, 1, 2 over and over again like I did on my Mage in WoW, what class would be best for that?" are questions I had people ask me literally every week. Truthfully, I've yet to see a serious MMORPG with a worse implementation of combat than WoW. Funny how EQ2 couldn't keep up with WoW even though they released at the same time. Must of been how much better EQ2 combat was.