Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Fighters skills excessive blood
nanfoodle
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
This game is supposed to be rated T for teen. The amount of blood on some of the Fighters skills is excessive along with the sound effects is a real turn off. I hope there is a toggle to turn it off like Elden Ring did. Or pls just tone it down.
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Comments
I'd love if they had blood ground decals like Tera did tbh
Similar to the visual component/illusion associated with the "Shield" Active Skill?
But not to be condescending, this is a game about war. If you can't handle blood, then maybe its not for you.
For sure, the wetness is does not help at all.
Most modern games add a blood/gore toggle though - I’d rather them add that setting than reduce the impact of a bleed spec to little pink flashes of blood emoji sad faces.
I would be thrilled for a toggle. I do have a question, do you really think that was a realistic amount of blood? Seemed to me like there was enough blood shown for at least a dozen slayings =-D
No. But, I wasn’t saying Ashes was realistic, just stating my preference as depicted in other games.