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Please add pvp to class reveals

ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
Moving forward with future class reveals, I think it would be extremely beneficial to have a 10-15 minute duel session at the end if the stream for us to gauge the abilities in real time, and we could see perspectives from other classes. Fighter v tank, fighter v cleric,
V ranger/mage etc. I think that with the current mob/Npc AI as a work in progress we would be able to make much better observations seeing combat in a player vs player scenario and in turn give better feedback
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Comments

  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited April 2024
    5mins is enough. But it's a great suggestion.
  • Mag7spyMag7spy Member, Alpha Two
    AoC is not balanced around 1v1, and they still have final balancing to do. I don't really agree with this suggestion because it reeks of wanting a note book on all elements of the class and performance of the last when its just a preview.

    Id rather have them spending time making the game than trying to appease every in-depth request wanted. This kind of stuff should be shown after alpha 2 and more akin to marketing. After players have had a chance to test things in the alpha and give feed back based off playing the class / game themselves.

    All these things you want to see and test you will be ablet o do yourself in the alpha when they release it after doing their polish / finishing a part of the classes.
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    AoC is not balanced around 1v1, and they still have final balancing to do. I don't really agree with this suggestion because it reeks of wanting a note book on all elements of the class and performance of the last when its just a preview.

    Id rather have them spending time making the game than trying to appease every in-depth request wanted. This kind of stuff should be shown after alpha 2 and more akin to marketing. After players have had a chance to test things in the alpha and give feed back based off playing the class / game themselves.

    All these things you want to see and test you will be ablet o do yourself in the alpha when they release it after doing their polish / finishing a part of the classes.

    Yes and no mate, it's not about balancing it's about having a better look at the classes for me, nothing will be balanced and not expected to be when we are only seeing the base abilities, I dont think this would take very long to film either, it would not have to be edited, Just a 15 minute back and forth
  • SengardenSengarden Member, Alpha Two
    Personally, I don't think it's really necessary yet. In terms of "things to do before A2 drops", class balance and interactivity in PvP is probably not very high on the priority list. As Steven has said multiple times, this moment in time is primarily designated for "finding the fun" in each class, separate from however they may interact with other loose concepts of other classes. Things like cast time, mana cost, damage, intensity of VFX, the size of AOE zones, etc, are all highly subject to change, and not something that should be draining their time right now when they aren't even going to have enough time to finish a barebones concept of every archetype before the launch of A2. The classes all need to have their own solid vision with a sturdy, fun foundation, regardless of how they interact with others, before tweaks can be made to ensure cohesiveness between them all.

    The main point I'm trying to make is that whenever a new class build drops on stream, it may be drastically over or underpowered compared to any other given archetype, and therefore, a PvP duel session likely wouldn't provide much useful info for the team's current objective beyond what showing off the abilities in a PvE environment can do. In fact, it would likely produce a bunch of useless feedback that will be irrelevant by the time the next major adjustment to another archetype is made.

    There may be some A1 spot testing being done behind the scenes to rough-test how the current archetype builds play together, but I doubt this issue will take center stage for the combat design team until basic forms of all archetypes are added to A2, at least.
  • TheDarkSorcererTheDarkSorcerer Member, Alpha Two
    Like i suggested in main thread. A proper 3v3 or something would be nice. Not too big, or too small, but good size to showcase class in action and in group combat.
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  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I would hope the devs will do an 8v8 for a few minutes after all the archetypes are revealed. The devs have done pvp mini events before after class reveals.
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  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    For those that thing it's about seeing pvp or balancing, it's not, balancing is more about numbers and tuning, the reason I would like to see combat in a pvp environment is because it's hard to gauge anything on a target dummy, how skill shots could work, how each skill flows into another, how gcds look and if character lock animations are to much, I dont really care about who wins the duel or overall balancing but it's really hard to give good feedback when we are not seeing any real combat
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Steven doesn't want the feedback skewed by the pvp though. Its a difficult situation to moderate.
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  • SengardenSengarden Member, Alpha Two
    Chicago wrote: »
    For those that thing it's about seeing pvp or balancing, it's not, balancing is more about numbers and tuning, the reason I would like to see combat in a pvp environment is because it's hard to gauge anything on a target dummy, how skill shots could work, how each skill flows into another, how gcds look and if character lock animations are to much, I dont really care about who wins the duel or overall balancing but it's really hard to give good feedback when we are not seeing any real combat

    I understand, and I think there might potentially be some marginal merits to seeing combat tested like this more often, but the team is already inundated with feedback unrelated to their core missions atm, hence Steven's frequent friendly reminders before, at the start of, and several times throughout every video showcase.

    I still think what you're talking about are all things that can be tweaked later on any ability, and already get shown to a certain extent against NPCs. Right now, I think they're more focused on look, general feel, and mechanical concept than that sort of nitty gritty stuff.

    The problem, which I think @Song_Warden mentioned, is that people are reactionary. They don't care, or don't often even really understand what feedback is relevant and what isn't. The prompts they give us on the main thread are incredibly vague. If they start showing off intentional, drawn out PvP at all, for any reason, they'll get flooded with balancing feedback that might as well go straight in the bin cluttering up any actually useful feedback in the forum threads and on social media, which multiple employees are constantly having to comb through.
  • SathragoSathrago Member, Alpha Two
    It doesnt have to be pvp for me, but it might help push steven to l2p or get someone who will keybind their spells so theres no standing around trying to click a skill in the middle of combat.
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  • TheHiddenDaggerInnTheHiddenDaggerInn Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    When A 2 is released we will have every sort of PvP scenario you can dream of. Soon TM
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Sathrago wrote: »
    It doesnt have to be pvp for me, but it might help push steven to l2p or get someone who will keybind their spells so theres no standing around trying to click a skill in the middle of combat.

    Mate I 100% agree with you, not to sound rude to him, I love watching him play because he is so passionate about mmo,s and you can tell he is having alot of fun, but would be nice to watch someone else take the wheel for a change haha
  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    Yes, agree, would like if they had the devs make at least like 3 duels, showing both devs PoVs and Steven's outsider PoV on the third fight, shouldnt take more than 10 minutes for this would give a better look at the archetype in action
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  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    It would be cool to know about the hard counters for each class too.
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  • LudulluLudullu Member, Alpha Two
    Chicago wrote: »
    For those that thing it's about seeing pvp or balancing, it's not, balancing is more about numbers and tuning, the reason I would like to see combat in a pvp environment is because it's hard to gauge anything on a target dummy, how skill shots could work, how each skill flows into another, how gcds look and if character lock animations are to much, I dont really care about who wins the duel or overall balancing but it's really hard to give good feedback when we are not seeing any real combat
    How is seeing this against mobs any different?

    We'll have all of this tweaked and changed a dozen times before even A2 releases, let alone full release. So what's the point of seeing it against a person now. Also, we literally saw Steven cancel out of whirlwind into a main and that shit looked smooth as fuck to me.

    And as the main counterargument to this, when we saw ranger vs tank/cleric people concentrated on all the wrong things, saying that cleric is gimped, while others said he was still op, and some said that ranger is too op - BUT NOTHING OF THAT MATTERS. We won't have any "op" archetypes till beta1, at the earliest.

    I'd much rather them show better pve, if they can, cause so far it's all been weak as fuck, and we'll spend WAAAAAY more time fighting mobs than people, so I'm more interested in how my archetype might look like during 95% of my gameplay, rather than the 5%.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I agree with the need for better pve. However, pvp is not 5% its more like 50% or greater. The whole point of the game is to get stronger for pvp.
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  • LudulluLudullu Member, Alpha Two
    Songcaller wrote: »
    I agree with the need for better pve. However, pvp is not 5% its more like 50% or greater. The whole point of the game is to get stronger for pvp.
    And how will you get stronger? :) Will it not be pve, where you get all your gear or money for that gear? And will it not be pve that lets you get a higher lvl, which then makes you stronger in pvp?

    Unless you have friends who can powerlvl you from lvl1 to lvlMax and give you the best gear in the game, all w/o you ever touching a single mob - you'll have more pve gameplay than pvp.

    This is also even more true for anyone who's not a pvp fiend or is in a guild of pvp fiends, because outside of pvp events there's gonna be even less pvp.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I can't divulge guild plans. However, you can certainly get stronger with gear/resources/glint found on caravan raids etc. I don't consider quests as pve either. One would hope not all quests are kill quests because kill quests get old fast. Otherwise its grinding and defending the grind spots.
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  • LudulluLudullu Member, Alpha Two
    Songcaller wrote: »
    I can't divulge guild plans. However, you can certainly get stronger with gear/resources/glint found on caravan raids etc.
    How exactly do you plan to get gear out of caravans? Or do you mean "we get money from the caravan and buy gear that way"? But then I'd ask, how do you expect to win in pvp against defenders if you haven't partaken in pve beforehand?

    Also, on the offchance that this strategy will somehow work out, I've already pointed out that I agree there'll be some pvp fiends that will do their best to bring the pvx ratio closer to pvp. Though it still remains to be seen how successful they'll be.
    Songcaller wrote: »
    I don't consider quests as pve either. One would hope not all quests are kill quests because kill quests get old fast. Otherwise its grinding and defending the grind spots.
    Well, that's where our povs differ, cause to me anything that doesn't involve you interacting with another player is pve (cause E is environment, rather than just mobs), so even if there's a way to go through the game w/o touching a mob - to me that's still pve, as long as it doesn't include fighting people.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I meant you'd get resources from pvp to have gear crafted. Also, most gear will be crafted overall. I'm sure you could level in sieges if you assist killing the captains and npc guards (unless these give no experience). Sure, it might take a long time to level that way but participation at any level was a mantra for the sieges last I heard.
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  • LudulluLudullu Member, Alpha Two
    Songcaller wrote: »
    I'm sure you could level in sieges if you assist killing the captains and npc guards (unless these give no experience). Sure, it might take a long time to level that way but participation at any level was a mantra for the sieges last I heard.
    Even if guards do give xp, you'd need to kill them first. And unless they're so damn weak that they're completely useless against anyone but the weakest players - you ain't killing them.

    Also, npc guards are literal PVE :D:D So you'd still be pveing
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I never said we won't be pveing, I said pvp is more percentage than 5%. Also, quests are pvp because I'm competing against everyone else to complete the quests first. Especially in a divine node for mayor for example. Also, xp gain will be spread amongst a group and possibly more will be divided between those that can use the xp rather than those who do not need the xp.
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  • LudulluLudullu Member, Alpha Two
    Songcaller wrote: »
    Also, quests are pvp because I'm competing against everyone else to complete the quests first. Especially in a divine node for mayor for example.
    Imo that's pve competition rather than a pvp one, unless you're directly fighting those other players, but then we'd be getting into a discussion of "is attacking a green player considered "pvp"?". And that's a whole different thing. I doubt that majority of questers will gladly fight back though, so there's that.
    Songcaller wrote: »
    Also, xp gain will be spread amongst a group and possibly more will be divided between those that can use the xp rather than those who do not need the xp.
    Yes, I mentioned that in the "unless your friends powerlvl you" part :)
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Hmm. I consider military, economic, scientific and divine node to be pvp contestation for mayorship. You are directly competing with other players. Then kill quests are pve, cryptic quests are puzzles and activity quests are dynamic. Even though some want an endless levelling process the levelling process will end and all that will be left could be sanctioned pvp which has less death penalties thus less pve to replace lost xp.
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  • LudulluLudullu Member, Alpha Two
    Songcaller wrote: »
    Even though some want an endless levelling process the levelling process will end and all that will be left could be sanctioned pvp which has less death penalties thus less pve to replace lost xp.
    But gear grind never truly ends, and that shit is pure pve. It could be argued that all of that pve will be highly contested at that point and pvp/e will be as close in ratio as possible (and I hope that is the case), but that can only be proven after full release, so we won't really know either way until then.
  • PawketsPawkets Member, Alpha Two
    I think this would be a good addition to the streams. One of my biggest questions from the fighter stream is how do the charges interact with someone else's charge? Yes I can charge into the backline in world pvp, but what if another fighter charges me mid charge. Does that cancel mine? Or does it leave the other fighter halfway in the middle of my charge? Or does he follow me to my target?
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Same applies to the Cleric step to ability. Would the cleric follow the fighter if step to and charge are activated at the same time?
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  • PyrololPyrolol Member, Alpha Two
    Like i suggested in main thread. A proper 3v3 or something would be nice. Not too big, or too small, but good size to showcase class in action and in group combat.

    Love me a good 3v3

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  • XeegXeeg Member, Alpha Two
    Sathrago wrote: »
    It doesnt have to be pvp for me, but it might help push steven to l2p or get someone who will keybind their spells so theres no standing around trying to click a skill in the middle of combat.

    Especially when they are trying to showcase a "momentum" mechanic and Steven backs off after each attack and looks at the scenery while waiting on CDs.
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Sathrago wrote: »
    It doesnt have to be pvp for me, but it might help push
    Liniker wrote: »
    Yes, agree, would like if they had the devs make at least like 3 duels, showing both devs PoVs and Steven's outsider PoV on the third fight, shouldnt take more than 10 minutes for this would give a better look at the archetype in action

    Definitely!
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