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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Please add pvp to class reveals
Chicago
Member, Alpha One, Alpha Two, Early Alpha Two
Moving forward with future class reveals, I think it would be extremely beneficial to have a 10-15 minute duel session at the end if the stream for us to gauge the abilities in real time, and we could see perspectives from other classes. Fighter v tank, fighter v cleric,
V ranger/mage etc. I think that with the current mob/Npc AI as a work in progress we would be able to make much better observations seeing combat in a player vs player scenario and in turn give better feedback
V ranger/mage etc. I think that with the current mob/Npc AI as a work in progress we would be able to make much better observations seeing combat in a player vs player scenario and in turn give better feedback
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Comments
Id rather have them spending time making the game than trying to appease every in-depth request wanted. This kind of stuff should be shown after alpha 2 and more akin to marketing. After players have had a chance to test things in the alpha and give feed back based off playing the class / game themselves.
All these things you want to see and test you will be ablet o do yourself in the alpha when they release it after doing their polish / finishing a part of the classes.
Yes and no mate, it's not about balancing it's about having a better look at the classes for me, nothing will be balanced and not expected to be when we are only seeing the base abilities, I dont think this would take very long to film either, it would not have to be edited, Just a 15 minute back and forth
The main point I'm trying to make is that whenever a new class build drops on stream, it may be drastically over or underpowered compared to any other given archetype, and therefore, a PvP duel session likely wouldn't provide much useful info for the team's current objective beyond what showing off the abilities in a PvE environment can do. In fact, it would likely produce a bunch of useless feedback that will be irrelevant by the time the next major adjustment to another archetype is made.
There may be some A1 spot testing being done behind the scenes to rough-test how the current archetype builds play together, but I doubt this issue will take center stage for the combat design team until basic forms of all archetypes are added to A2, at least.
I understand, and I think there might potentially be some marginal merits to seeing combat tested like this more often, but the team is already inundated with feedback unrelated to their core missions atm, hence Steven's frequent friendly reminders before, at the start of, and several times throughout every video showcase.
I still think what you're talking about are all things that can be tweaked later on any ability, and already get shown to a certain extent against NPCs. Right now, I think they're more focused on look, general feel, and mechanical concept than that sort of nitty gritty stuff.
The problem, which I think @Song_Warden mentioned, is that people are reactionary. They don't care, or don't often even really understand what feedback is relevant and what isn't. The prompts they give us on the main thread are incredibly vague. If they start showing off intentional, drawn out PvP at all, for any reason, they'll get flooded with balancing feedback that might as well go straight in the bin cluttering up any actually useful feedback in the forum threads and on social media, which multiple employees are constantly having to comb through.
Mate I 100% agree with you, not to sound rude to him, I love watching him play because he is so passionate about mmo,s and you can tell he is having alot of fun, but would be nice to watch someone else take the wheel for a change haha
We'll have all of this tweaked and changed a dozen times before even A2 releases, let alone full release. So what's the point of seeing it against a person now. Also, we literally saw Steven cancel out of whirlwind into a main and that shit looked smooth as fuck to me.
And as the main counterargument to this, when we saw ranger vs tank/cleric people concentrated on all the wrong things, saying that cleric is gimped, while others said he was still op, and some said that ranger is too op - BUT NOTHING OF THAT MATTERS. We won't have any "op" archetypes till beta1, at the earliest.
I'd much rather them show better pve, if they can, cause so far it's all been weak as fuck, and we'll spend WAAAAAY more time fighting mobs than people, so I'm more interested in how my archetype might look like during 95% of my gameplay, rather than the 5%.
Unless you have friends who can powerlvl you from lvl1 to lvlMax and give you the best gear in the game, all w/o you ever touching a single mob - you'll have more pve gameplay than pvp.
This is also even more true for anyone who's not a pvp fiend or is in a guild of pvp fiends, because outside of pvp events there's gonna be even less pvp.
Also, on the offchance that this strategy will somehow work out, I've already pointed out that I agree there'll be some pvp fiends that will do their best to bring the pvx ratio closer to pvp. Though it still remains to be seen how successful they'll be.
Well, that's where our povs differ, cause to me anything that doesn't involve you interacting with another player is pve (cause E is environment, rather than just mobs), so even if there's a way to go through the game w/o touching a mob - to me that's still pve, as long as it doesn't include fighting people.
Also, npc guards are literal PVE So you'd still be pveing
Yes, I mentioned that in the "unless your friends powerlvl you" part
Love me a good 3v3
Especially when they are trying to showcase a "momentum" mechanic and Steven backs off after each attack and looks at the scenery while waiting on CDs.