Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Dear UI Team,
Blip
Member, Alpha Two
Dear UI Team,
Can I just say that I hope buffs/debuffs like this and others can be moved and resized on an individual basis? When you have some visual impairment, this is a huge problem when we want to perform as well as everyone who can see well.
I love mechanics like this, but my experience is that it's hard when you don't see too well to be competitive and efficient when you can't see all the information you need.
So, I hope you can move, resize, and even turn on sound cues for this type of stuff.
That would be epic, with sounds you can add or even make and add yourself.
Much love!
Can I just say that I hope buffs/debuffs like this and others can be moved and resized on an individual basis? When you have some visual impairment, this is a huge problem when we want to perform as well as everyone who can see well.
I love mechanics like this, but my experience is that it's hard when you don't see too well to be competitive and efficient when you can't see all the information you need.
So, I hope you can move, resize, and even turn on sound cues for this type of stuff.
That would be epic, with sounds you can add or even make and add yourself.
Much love!
5
Comments
I know, but this is my greatest worry: not being able to customize enough. That's what I used addons for in the past.
So, I just want to draw attention to this as early as possible. It will be one of my main focuses on feedback in Alpha 2 as well.
In my opinion, if they are going to ban addons, they have the responsibility to provide the functionality that many addons provide.
If the UI would allow this i would do all seperate on the right center of the screen under each other sortet by time horizontaly. ^^
Hope to see Intrepid give us addon-quality UI customization for Ashes.
I am actually a huge fan of nameplates for limited buffs and debuffs as well. With of course, options for adjustments as players see fit.
And then people praise it for how simple and elegant it is, bringing back the old school design.
Next generation means that it should INCLUDE AND IMPROVE ON the best practices from the previous generations, not ignore them.
Yea i also like when some buffs/debuffs are shown on the nameplates, but they should be very limited or you can customise what is shown
Oh, and btw on the flipside i also would be fine with absoluly none debuffs are shown on nameplates or target frame and just have visual clues of what kind of effects are present
Yes, that can be fine until you are dependent on colors to see what has proct If you're colorblind, you are basically screwed if you don't have icons and/or text displaying the same information.
True. Didnt thought of any disabilities.
Really, that is the ideal situation. When the character abilities that are important to you are obvious through spell effects, rather than UI. This is what everyone would want in a perfect world.
However, in reality, you have dozens of spells going on during big battles and it can be very difficult to tell which effects are going on which players. And sometimes the effects that are important to you aren't the ones that are obvious through spell effects.
Maybe you only care about which bleeds are on them, but you can't see that because they are whirl winding. Or maybe your spell damage is immune to their shield block, but is countered by their spell reflect. They activate both shield block and spell reflect at the same time, but the shield block spell effect overshadows the spell reflect effect, so you can't see that they have it up.
At some point, without being able to clearly see what effects are on a character, it can be impossible to time kill windows, know when to switch off/on, or combo with. This is more frustrating than fun.
Maybe in an action combat game like diablo, where you only have a few skills, and the monsters only have a couple abilities, you dont need icons indicating which buffs/debuffs are present. But in an MMO where you typically have dozens of buffs/debuffs, it is really nice to be able to highlight the ones your character cares about the most and put them where your eyes already are, like on the character/nameplate.