Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What primary archetype would be the "Dot" archetype, if any?
Sathrago
Member, Alpha Two
Im curious what you guys think about this as normally in mmos you have specific classes that focus on DoT gameplay. Or do we think there will be combinations that create a Dot focused class? So far isn't the fighter's rupture the only dot we have seen? I might be wrong on that, so lmk.
Edit: Actually rupture is not a DoT either lol. Just realized that
Edit: Actually rupture is not a DoT either lol. Just realized that
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Edit: when I say DoT, I tend to think of spell (magic) damage, versus bleeds (physical damage). But, yes, a Rogue which might involve poisons would probably count as "magic" damage and likely add DoT effects to many of the base archetypes which deal magic damage, and certainly bleed effects the Fighter or Ranger.
I guess thats the only one that could reasonably be it from a single archetype standpoint since mage doesnt seem to have any built in dots either. Maybe, Maybe bard? Then who knows with summoner, right? Depends on how you spin the flavor, you could summon a swarm of bugs to devour someone over time or a dissonant reverberation of noises that tear away at them.
Warlock - Affliction shadow DOTs/curses spec
Priest - Shadow drains/channels and shadow DOTs spec
Anything outside of these 3 wouldn’t make sense disregarding a warrior having 1 bleed move or a hunter with a physical bleed etc, assuming your talking about most of the spells being DOT damage.
It makes much more sense for specific things like this to be a result of the full class choice.
for example a tank/rouge wouldn't have powerful dots but could use them to maintain agro on groups of mobs more efficiently by causing threat per dot tick