Depraved wrote: » they are less complex than an mmorpg...
tautau wrote: » To the OP, please explain this more. Many readers will have no idea what you are talking about. Some examples help, too.
Mag7spy wrote: » Depraved wrote: » they are less complex than an mmorpg... That depends are we talking about D4 or PoE? Cause i don't see many games being more complex than PoE
Noaani wrote: » Mag7spy wrote: » Depraved wrote: » they are less complex than an mmorpg... That depends are we talking about D4 or PoE? Cause i don't see many games being more complex than PoE EQ2 is, by a mile. PoE's skill tree can be daunting, but it isn't really complex. The games combat system is also far more simple than the average PvE MMORPG, with far, far fewer mechanics at play at any one point in time. An argument could be made that PoE's crafting is more complex than any MMORPG that I have ever seen, however.
Godawful wrote: » What does the community think about bringing in the ARPG style of skill complexity to a MMO like AOC? Not only for Skils but for Weapons as well. Any master min/max(ers) out there?
Depraved wrote: » Mag7spy wrote: » Depraved wrote: » they are less complex than an mmorpg... That depends are we talking about D4 or PoE? Cause i don't see many games being more complex than PoE are we talking about building your character or actually using it?
Diamaht wrote: » This really is just a thought experiment. However while we are on it, remember that in POE, if you brick your character the worst thing that happens to you is that you have to spend 6 to 10 hours releveling a new toon. Ashes would be months instead of hours. Respecs would have to be readily available or people would quit the game.
Mag7spy wrote: » Diamaht wrote: » This really is just a thought experiment. However while we are on it, remember that in POE, if you brick your character the worst thing that happens to you is that you have to spend 6 to 10 hours releveling a new toon. Ashes would be months instead of hours. Respecs would have to be readily available or people would quit the game. That reminds me of shadowbane lol
Diamaht wrote: » I dont know man, i played eq2 for years. It doesn't come close to poe. EQ2 didn't have anywhere near the variables that poe covers. Also the classes were linear, you got very specific things as you leveled.
Mag7spy wrote: » Do to both them being complex we would need more of a poe wizard to be able to better explain why they might thing it is more complex. And I'm no poe wizard at all lol.
Noaani wrote: » Mag7spy wrote: » Do to both them being complex we would need more of a poe wizard to be able to better explain why they might thing it is more complex. And I'm no poe wizard at all lol. An elementalist in PoE was about as close to a wizard in EQ2 as you could get. Perhaps put another way, in order to demonstrate the relative complexity of each game - look at ability slots and hkey binds. PoE gives players 8 ability slots, and 13 key binds (it may be 18 key binds - but I don't know of any build that uses more than 5). With secondary weapons you can almost double this - but very few builds make use of secondary weapon slots. EQ2 gives players 120 ability slots, each able to have it's own key bind. You are right in that it doesn't really matter - the only reason I bought it up was because it was stated above that MMORPG's don't have the level of complexity that PoE does, and as you know I will not leave an incorrect statement unchallenged. The reason people think of PoE as complex is because you literally have every class in the game laid out for you, where as in other games people are used to looking at one class at a time.