Xeeg wrote: » Love the idea. Also makes sense for the Bard to be designed later in development. If they are to support the other classes, then you need to know what you are are supporting first.
Diamaht wrote: » Older games like EQ2 have non healing support. Illusionist was one of them. It focused on crowd control, buffing and debuffing. I think we'll see the classic song buffing Bard the name would suggest. I'd also like to see variants that can focus on things like: - Illusion - Confusion - Fear - Hallucinations Stuff like that. It'd be great to see the old support classes come back. "Support" didn't used to mean healing. That's just what people started using, interchangeably with "Healing", since actual support classes disappeared from MMOs.
Noaani wrote: » and summoner because it is likely to be essentially a poor man's version of each class - and you can't make a shit version of a class until you have the good version.
Aszkalon wrote: » Noaani wrote: » and summoner because it is likely to be essentially a poor man's version of each class - and you can't make a shit version of a class until you have the good version. I don't get it. Nobody else can " summon " Beings to fight for oneself, right ? How is the Summoner supposed to be a poorer Version of all the other Classes ?
daveywavey wrote: » Well, they've said Bard won't just be a Buff-Bot, so I'm hoping for some real actual skills and enjoyable gameplay.
Spif wrote: » Lets talk about the base bard class first, as that will determine the base skills. Bards are usually a jack of all trades. So some ranged/melee abilities since they have to be able to solo level to some degree and some roguish/magical things. All that on top of the "musical stuff" IMO Bards could be a class that is very versatile, depending on the secondary, but not to the degree that the summoner is. IE, taking a secondary would improve the base bard abilities to be as good as those of secondary class as well as focusing the musical abilities in that direction. Examples: A bard/tank would get access to threat redirection, improved defensive buffs/chants, as well as better self defense. Possibly some tank based soft-cc like damage reduction debuffs or snare/root. The various DPS classes (fighter, rogue, mage, ranger) would give much improved DPS abilities that are secondary specific, along with better damage buffs/chants. Some secondary class flavor, like bard/mage having a damage buff that adds fire to all attacks, or bard/rogues having group stealth. Mage would be the CC-heaviest spec of these 4 classes IMO, with access to AE sleep and snare. A Bard/cleric could go in a lot of directions. Chants that are group HoTs, adding lifetap to attacks, improved mana regen. Possibly CC heavy? I'd guess this one would be the closest to the no-attacks-just-support version of the bard. To keep groups from making this the "mandatory bard secondary", the Bard/DPS classes should have (much) better damage buffs/chants Bard/summoner is a real wild card, so I'll keep saying that I'd like this to be a lot like the GW2 mesmer, with short duration summons/illusions and trickery This is on top of the baseline bard stuff like mana battery, speed song, damage buffs, debuffs?, etc...as well as the bard mechanic
Rand118 wrote: » The discussion about the Summoner is interesting to me, as well, since the "role" of the summoner seems to be more versatile than all the other classes. To oversimplify: Tanks tank, clerics heal, bards support, the other classes DPS in some way, and Summoners can choose any role to fill, is what I think I'm understanding from most people around AoC. That makes me wonder about augments (like everyone else, I'm sure), what would a Summoner with a Bard secondary DO? Would it be a watered down Bard Support role? In my head, I can understand that a Summoner/Tank would summon tanky pets, a Summoner/Cleric would summon healing or life stealing pets, a Summoner/DPS (whatever flavor) would summon damaging pets, and a Summoner/Bard would summon...support pets? I'm not sure how that would work, and I'm intrigued on how Intrepid would interpret these 2 more unique roles (Bard Support Role and Summoner "flex" Role).