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fun augment idea

RookkRookk Member, Alpha Two
so i figure with the games mascot being the phoenix of creation, it would be pretty fun if the fire augment on a tank actually made their abilities do passive dmg to enemies and healing to allies as well as perhaps even have a feature or 2 with REALLY long cooldowns that act as self revives to kinda lean into that phoenix theme :D tbf tho, the cleric is the one who can sprout phoenix wings so maybe this would actually be a better description of how the fire augment on a cleric would work basically amping up their healing abilities with some pretty alright DOT's on enemies and also granting the user either self healing and or maybe making the ressurection ability become one you can cast after you die on yourself to res yourself at maybe a double resource cost AND a doubled cooldown timer. honestly that actually works way better and now makes me think to make that build, i will HAVE to try the cleric/mage full fire augment first :D

Comments

  • McShaveMcShave Member, Alpha Two, Early Alpha Two
    This makes me think of the WoW Paladin's ability that gives him angel wings, but make it pheonix wings instead.
  • RookkRookk Member, Alpha Two
    McShave wrote: »
    This makes me think of the WoW Paladin's ability that gives him angel wings, but make it pheonix wings instead.

    yea if ya havent seen it, it looks really badass and they showed it in the cleric showcase :D
  • RookkRookk Member, Alpha Two
    also i have realized that the death augment could be a mix of both death protection and flat damage boosts with maybe a double cleric with death augments or maybe a mage whose spells are long cooldown and harder to hit could perhaps even get rng insta death spells they would NEVER get off in a one v one and so there is a good enough change that the person it was used on also would have a cleric with ressurection to save em if it actually got em with proly also a severe health cost that basically reduces them to a 1 shot.
  • RookkRookk Member, Alpha Two
    hell that could even be pretty fun on its own now that i think about it playing like a quasi ajin demi human style character who they themselves are stuck with CRIMINALLY low health down to nearly as low as a normal human with maybe the more death augments you have, the lower your total health gets dropped as a added punishment so even a level 50 mage with full death augments for example would have the hp of a lvl 1 mage and if they speced into it HARD, they would MAYBE get up to a level 15 mage BUT they would loose all their mana for their revives which they would still be constantly needing to do AND their spells on top of being long casts with long cooldowns and a difficulty to aim even if they arent insta death spells, they would run outta mana at the start of the fight meaning a full death augment mage would need to spec pretty much 100% into mana so no extra dmg buffs even unless they wanna again, still eventually hit that limit of mana that their spells and revives will be costing them meaning your a normal dude running around slinging out these badass dark magic attacks while constantly getting your head cleaved off only for another to reappear in its place in like a few seconds max......
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