Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
The only thing I wish AoC had when it comes to...
Velkin
Member, Alpha Two
The only thing I wish Ashes of Creation had when it comes to classes is the DRUID. Is it possible to get some feedback from the developers on this request? If it is not possible to create a new 'Class' due to the current limitations of the class matrix then I have a possible solution... just add a new nature skill tree to the Cleric (or whatever class is most appropriate for the Druid). I'm sure I can't be the only one that enjoys playing a Druid -- one of my favorite classes in AD&D.
1
Comments
You might need to give a bit more detail about what exactly you'd want this Nature augment to do, for any chance at getting a really specific response.
The wish for Druid is pretty common (often as Cleric/Ranger or Ranger/Cleric in my dataset), but there isn't a lot of specific concept given, usually.
Without the shapeshifting, what defines a Druid enough that Intrepid could do something for you?
I would like to see a full primary archetype for druid, but that would involve adding all the secondary augments and new augments for other classes (a lot of work)
I would be happy to see this in a future expansion. For now you could play summoner and just pretend you are the summons? I bet they will have different kinds of animal summons: bear, bird, wolf, etc.
To save space, because there is a lot if I were to type it in, simply refer to the AD&D version (and levels) of the Druid class, what spells would possibly be available, etc.
This is why I ask. I'm quite familiar with Druid, but there is practically nothing in it that converts to Ashes except 'having some healing spells that look like plants' basically.
Is that sufficient?
EDIT: For clarity, I'm assuming you know that there don't seem to be any CURRENT plans for players to be able to shapeshift into other creatures as part of their class fantasy, but there are probably already current plans for players to have animal companions (e.g. Ranger/Summoner being Falconer).
So when I say that there's nothing that converts other than 'basic spells', I'm factoring for that.
Bro giving some Karen energy 😂
Every Dev and even Sir Steven would probably say the same.
It will come when it's done being programmed - and also they must first finish everything else they have planned originally,
and since +5 to +6 Years or so already, ( )
and then they can think about maybe granting a new Archetype, Subclass, whatever Combination - and one of these may be the "Druid". If it is the new Archetype directly - or just a Mix-Class due to the second Class/Archetype added to it.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
So I'll explain a few things about this in more detail:
The transformation/shap shifting debate ties amongst other things into lore. Magic and supernatural abilities in Ashes are done through the Essense, that is channeled through the Mortal Coil to produce these supernatural things. To do so, one has to dedicate oneself to something (thats why the are also called Archetypes). In other words, there is this raw material (Essence) that you need to produce miracles (our supernatural abilties) and to process that raw material you need a processing machine (the mortal coil, powered with mana). Since the world is complex and profound, shape shifting is difficult and the changes that can occur are limited.
Regarding my predictions on "druid substitutes" like the Shaman & Beastmaster:
During the Fighter livestream we have seen, that Goblins can also use the skills of a fighter, most obviously the whirlwind. To me that is a very clear indication that enemy design is also based on the 64 classes and enemy skills can be used as a hint to what different classes may look like. e.g. during the "Ranged Attacks Update" we saw a Minotaur Shaman creating a watershield for himself. This could easily be an augment for one of the cleric abilities, that changes is for example from a small heal to a shield with a water visual effect.
Due to the enemies shown in previous streams, based on the names we are given in the class matrix and the fact that we can choose basically any weapon we want for our character I conclude there will be ways to construct a "druid".
What about 'this' then ? >;-3
The MAGA-Country Biome will be in the Alpha Two when Donald Trump gets re-elected. (lol)
There, we will smith and hit the hot Iron with either our Forehead, our Fists - or OUR D***'s !! And there is nothing that the screeching, shrieking Feminists who constantly scream things like toxic Masculinity can do about it.
Buy the hidden MAGA-Preorder Pack now. And get access to the Golden Shoes that fit one very Character of every Race and can be worn EVEN BY TULNAR with Hooves.
--- --- ---
--- --- ---
If i would have programming and Picture-editing Skills able to create Fake Screenshots of Verra, i would had make the "golden MAGA Shoes" of Donald Trump and edit them into golden Footwear for Tulnar with Hooves.
Plus shopping the notorious Haircut of Donald Trump on Node NPC's and put a Pixel over the Place where the D*** of a Character would be, making it look like he hits the hot Iron on the Anvil with it.
Maga Biome !!
Awaken the vulgar Gamer inside You. Buy the MAGA-DLC for Alpha Two even today. .
That would have been a funny April first Joke. Although i know it wouldn't have been everyone's Taste.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
2) I'm pretty sure we have it from Steven himself that shapeshifting is not something they are going to pursue in the original release of the game. Honestly, I could imagine an expansion that brings in a 9th archetype called Shapeshifter that works like Summoner. Being able to fulfill all 3 roles, depending on secondary
Aside from shapeshifting, I think if Ranger has a "Nature" augment line then we can probably make several druid-like choices using Cleric/ranger, summoner/ranger, mage/ranger. For example:
The cleric AE stun could have a nature augment that turns it into an AE root with vines and a DoT. All the gold healing beams could have nature augments that turn the colors green and leafy, as well as other bonuses
https://www.youtube.com/watch?v=5aYShSqaHWw
Just kidding. I am surprised to read it is not in the game currently?
Saw this chart a few weeks ago with the classes and "hybrid classes". Is Druid not among them?
Can't believe it. In one way or the other I believe it will be. Maybe just not labelled as such.
I bet classes being added will be something for future expansions. No point making every class at launch. I can think of a few classes that would be a fun addition. Druid would be one of my top votes. Bard / Druid could be a cool combo. Or a Druid / Bard