NiKr wrote: » It shoulda mentioned that it's not "nodes" that declare sieges. So a dude from across the world could come to your node a lay a siege scroll on it.
Tyranthraxus wrote: » Seems like an odd way to read the wiki. How does a mind bound by the limitations of perfection arrive at the solution to a problem requiring an imperfect answer, without purposefully lying?
Nerror wrote: » I think it took me roughly one hour of use before I stopped trusting ChatGPT with anything factual It'll make shit up np.
Azherae wrote: » Nerror wrote: » I think it took me roughly one hour of use before I stopped trusting ChatGPT with anything factual It'll make shit up np. C'mon, be nice. It's really not 'making anything up'. It's just that there is no such thing as a 'fact' to ChatGPT. There's only 'claims' and 'veracity levels'. Ashes of Creation has low veracity levels, so technically, ChatGPT is in the same position as many of us. It is doing its best to guess based on what it has been told. Pretty relatable if you're like me and have a weird parental response to 'AI'.
Azherae wrote: » Pretty relatable if you're like me and have a weird parental response to 'AI'.
NiKr wrote: » Azherae wrote: » Pretty relatable if you're like me and have a weird parental response to 'AI'. Parents should teach their kids TO READ THE WIKI and memorize it to a T
Roseburia wrote: » How does a mind bound by the limitations of perfection arrive at the solution to a problem requiring an imperfect answer, without purposefully lying?
daveywavey wrote: » You'll also notice how it doesn't really give any actual information, it just does that "politician-talk" of saying lots of things to make you think that it's told you something.
Alright, buckle yer boots, and let's 'ave a butchers at the node system in "Ashes of Creation," innit? It's the dog's bollocks when it comes to givin' players a real say in 'ow the world shapes up. So, picture this: you got these little apples and pears called nodes, right? They're like the bread and honey of the game world, startin' off small but growin' like Jack's beanstalk based on what us players get up to nearby. Now, there's all sorts of different types of these nodes, see? You got yer Charlie Chaplins for the fighters, yer Lady Godivas for the traders, yer Father Abrahams for the spiritual lot, and yer Alan Wickers for the clever clogs. Each one's got its own jam and bread, yeah? As these nodes grow, they unlock a whole world of Barney Rubble for us players. New quests, services, and opportunities come a-knockin', all thanks to our graft nearby. But it ain't all apples and pears, mate. These nodes are locked in a proper Barney Rubble with each other. Players can choose to back 'em or bust 'em, dependin' on their own Jack Jones. And when things get real tasty, there's proper sieges that can shake things up like a proper rumble in the jungle. So, there ya 'ave it! The node system in "Ashes of Creation" is like a right old dance of players and progress, all mixin' together to make a world that's as lively as a cockney knees-up down the rub-a-dub.
Azherae wrote: » This is because large language models are basically search engines.
Depraved wrote: » Azherae wrote: » This is because large language models are basically search engines. disagree