Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Military node: superpower?
blat
Member
What are people's theories / wishes?
1
Comments
Because otherwise the Amounts of bootlicking Players to these Nodes will be +96% of all Players in the Game. Sorry not Sorry for my negative Imagination but it would make Sense.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Anyway, let's not make another copy+paste PvP bash thread.
Ideas?
As long as it does not mean that Military Nodes hold a significant Amount of Extra-Influence (Power), i am all for it. Because Sorry (not?) but that is how it somehow read/looked to me.
We don't even KNOW yet what every Type of Node can truly do, do we ?
Am i a Boeotian* when i say it is far to early to demand "ANYTHING" specific for certain Types of Nodes ?
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
This would also provide something extra for the Military-Node residents to build up, asides from the town's normal projects.
Yeah we're not demanding, we're speculating.
This is a PvP bash free thread.
All ideas for Military Zones are welcome.
As a concept, I quite like this.
I wouldn't want it to be the metropolis level benefit of military nodes though, as it isn't providing players with a reason to pick that node type to live in. It is more of a benefit to the nodes around it - or at least that is how I understand it.
The idea itself was for a different context initially, hence the weaker relation of it to this thread. But I don't really have a good idea for what I'd prefer as a superpower, but I could see something built upon my idea that could work as one.
Divine node metro has the mega catacombs, Economic node metros have their linked economy, and Academic node metros have teleports.
So Military node metros will house the big interesting arenas, I think. Maybe linked arenas?
Olympic games across the server, in each military node above some lvl!
I think they'll pretty much have this with the Military node election equivalent?
Some week-long BGs where candidates and their supporters fight it out. Highest points win.
.. I forget where I read/heard that though.
EDIT:
But yeah this could be sweet.
Reckon there's any chance they'd equalise gear for something like this?
I wouldn't say no, but it is unlikely.
I'd like it for arenas, along the "honour" theme. An actual measure of skill minus the gear check.
The "gear check" is a test of how well you are playing the game as a whole though.
If you have good gear due to earning it, you obviously are good at running the games content.
If you have good gear due to buying it, you are obviously good at profiting from the games economy.
If you were handed good gear, you are obviously good at the social aspects of the game.
Regardless of how you look at it, the quality of your gear is a measure of how good you are at the game as a whole.
I would like military nodes to get some bonus when looting destroyed nodes of other types.
And to have ships with a unique feature: to slow down other nearby ships.
Well I'd agree except this is totally discounting the time you're able to commit.
I think it'd be cool to have gear equalised in this one very specific situation, some Military-node competition where it's about honour etc.
The entire rest of the game you'll be wearing your gear. Wpvp, caravans etc etc. Even arenas.
IMO having one single area where gear isn't a factor would be a nice addition.
https://www.youtube.com/watch?v=mMAZdKzVr2s
and I do have to say... damn man who can even bother to actually remember all of this before the game launches and allows someone to play?
The mixed feelings continue. Is this overkill with the indepth mechanics, or is it good?
Will it be fun or will it be so overly complicated that it takes most of the fun out of the game?
It annoys me to know the only way to truly find out is to stand before it and play it.
Anyways I do not like the term "vassal node" that much.
Sounds like "slave node" to me, due to realworld parallels.
Hopefully it won't be too much of a pain in the ancients to "git gut" and do "everything profitable" in this game otherwise I can see this backfiring because of this too.
What I hated most about modern WoW is that the game was a job basically.
And that you were never done with any grinds. In fact even in WoW there were so many grinds I didn't knew existed, which I could have done much earlier cause these had rewards I actually wanted, I always felt stupid for my ignorance until then.
Oh boi I sure hope the game won't be so meta when it launches that I feel it is too much.
And hearing that the next Alpha or Beta or whatever it is that comes in Q3 now, will take 2 years... this too seems like a doubleedged sword.
Will it polish the game or make it so deep that it can only entertain players in their teens or tweens with too much freetime and the older generations are horrible disadvantages from the getgo.
Nolifers ya ya ya they will always do everything better or quicker.
But damn I hope it won't be too much of a pain to keep up with that.
But for superpower like a feature, I think it really depends on what is selected by the citizens and mayor.
Lot of different types or characteristics of a military power. And power is by definition what a military is intended to project. Do they focus on development of their infantry over say archers, artillery, cavalry, etc.? Is the focus on naval power? Is it a centralized military or one of clans or militia, which might affect the maintenance costs? Is it citizen focused or does it engage in mercenaries or something akin to the French Foreign Legion? If slavery was a thing in AoC, then that’s another historical model (but a facsimile to that might be monsters in your army managed by a corps of animal handlers). As for non-citizens perhaps you go with the Starship Troopers model of service leads to citizenship.
It is a given there is the design to make military aspects the way to select leadership. Other than that, I think the “superpower” is really up to the choices made. And those choices should be governed by the overall economy of the world. There is a price to be paid in focusing on war long term and even short term. It is a destructive force, so a well run military node will need to have at least one hedge against economic hardship, like say a valuable resource others are willing to trade for.
Some obvious options for military nodes might be the numbers of certain types of crafting buildings associated with military. But again, what goes into those “slots” are player-based decisions.
I think there should be some military aesthetics in the buildings and even the roadways. Perhaps even reinforced construction it the asset is destructible. That might include watch towers if you can afford them.
Arenas and military academies would be a no brainer. A PVP arena where the winner can gain access to resources and services to craft better gear. Beyond just bragging rights. Spectator gambling on these contests. Contests against beasts/monsters, including those nearly impossible matches for players to test their skill (and maybe for the devs to data farm for AI improvements over time). My opinion is that there needs to some kind of unpredictable behavior for a monster to differentiate one of the same kind from another. So I think the value of the arenas for monster matches should be to help develop better overall play experience that cuts both ways - for the players and against.
🫡 🫡 🫡
I think Information about Nodes is what i personally am most thirsty for from all Information regarding Ashes of Creation.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Each of the 4 node types will have a "superpower" at max level.
"Each node type has a superpower (ultimate ability) that becomes unlocked when the node reaches Metropolis (stage 6)."
https://ashesofcreation.wiki/Node_benefits
Rubicon
This is a military node’s ultimate commitment to conquering a neighboring node by force.
When activated, a horde equal to 10% of the military node’s treasury balance of level 1 dwarves will be summoned and sent to attack the targeted node and its citizens.
W-WHAT the ???
And just like that, i like Nodes a bit more.
Again.
Read that Military Node allows (potentially) reduced duration of Corruption. Interesting.
If this would be allowed, this will likely desired by People who want to gank Others in the Open World.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Military nodes will be focused on developing your skills and class and thus will be visited by all types of players (just like every other node type, as they all have different things everybody needs). However, the people living in the node will likely be those who enjoy combat and/or PvP. So naturally, a military node will probably be stronger to conquer than another node, but the most important factor is still node size and soft power. If many people are dependent on a node, then many people will defend it. Military nodes will also have NPC guards, which will help in defending and again make the military node harder to conquer. However, it won't be impossibly hard since they are just NPCs at the end of the day.
Military nodes will unlock bounty hunters, which will attract people who enjoy PvP but also don't want to be PKers. This could have an effect, such as making your area safer to travel to because you have more players willing to defend caravans around your node.
I think militarry nodes will be stronger in battle and harder to conquer then other nodes probably but not in a way that they are unbeatable. Also a militarry node without friends is a weak node. In general you will want at least one friendly node of every type around you to have access to everything you need.
And with that as the base assumption: Since military nodes will offer exclusive benefits to the ZOI, in some server "cultures" they will be in higher demand than in others. Equally, military Nodes may become more important on any kind of server when a big Node falls during a siege as the player migration causes more conflict.
But overall I don't think that Military Nodes are inherently superior to other Node types.