NiKr wrote: » It's not about the running times, but more about what your goal is and how the game helps you achieve it or make it easier.
Xeeg wrote: » I get your point about having goals and achieving goals. My point is that the tools used to achieve those goals should be the "fun" part of the game, and that includes travelling, especially if we spend most of our time doing it.
daveywavey wrote: » As long as the map itself is full and exciting, travel doesn't have to be boring at all. It's all down to how it's implemented.
Xeeg wrote: » Now doesn't this pose a bit of a problem? How much time are we really spending travelling as opposed to combat or town stuff?
Xeeg wrote: »
Noaani wrote: » The point of traveling is to get to where you want to go. With limited fast travel, the map should be designed in a way where players aren't faced with any interruptions at all if people stay on the main path (PvP excluded). Sure, there can be all the distraction in the world if you leave that main path (and indeed there should be - those distractions are what I would refer to as 'the game'), but without much fast travel, manual travel needs to be made as straightforward as it possibly can be.
daveywavey wrote: » If they're not there at all, there's no choice.
Noaani wrote: » Sure, there can be all the distraction in the world if you leave that main path (and indeed there should be - those distractions are what I would refer to as 'the game')
Noaani wrote: » The path should be a path. Actual travel - specifically going from where you are to where you want to be - should be boring. If it isn't, you don't get to where you want to be.
There are multiple types of public transportation services where players can go AFK and be driven somewhere.Players can visit a node building and pay a fee to be driven via road to another node on their land mount of choice. The node building can be upgraded to become a flight path, which allows longer direct connections to other nodes within a specific region that also have a flight path. Airships between metropolises.[4] This was previously stated to be between scientific metropolises. It is possible that some public transportation services could be player-driven.
Nerror wrote: » Ashes will have public transportation: There are multiple types of public transportation services where players can go AFK and be driven somewhere.Players can visit a node building and pay a fee to be driven via road to another node on their land mount of choice. The node building can be upgraded to become a flight path, which allows longer direct connections to other nodes within a specific region that also have a flight path. Airships between metropolises.[4] This was previously stated to be between scientific metropolises. It is possible that some public transportation services could be player-driven. So you can just hop on a mount and go pee and make coffee, and hope you won't get attacked.