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Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
PVP location
tul1pe
Member
Will it be possible to make a separate PVP location? For example, as it is in the Lord of the Rings online (Ettenmoors). In these locations, players earn ranks. Footman, Esquire, Guardsman, Man-at-Arms, Sergeant of the Guard , Sergeant-at-Arms, Master Guardsman, Master-at-Arms, High Warden, Lieutenant, Commander, Third Marshal, Second Marshall, First Marshall, Captain-General. all these titles give small buffs only in this location. and in pve they are only decorative in nature and icons and nicknames are displayed. And in pvp locations, you can fight as much as you want, 24 \ 7 and without any penalties. Also, those locations have their own currency, which can be exchanged for PVP clothes, bijou, banks for regen mans and hp. Buy mounts and decorative items that display the rank. For example, cloaks with a rank icon painted on them. it looks beautiful and from afar you can see that this player is making a huge contribution to the fighting in this location
0
Comments
It works for games that want to have both good PvE as well as good PvP other than arenas (LotRO has better PvE than Ashes is capable of having). It is arguably the only way for a game to have both PvE and PvP be objectively good, but when the focus of the game is just PvP as is the case for Ashes, it doesn't work.
I heard/read that for Example in " (PvP) Arena's ", things like Corruption are set off.
You can fight, kill, be killed and everything in between all Day long and nothing is stopping You, i think. Well maybe Repair Costs for Armor and Weapons. No Idea how much PvP affects Durability in Case Ashes uses Durability on gear.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
Ashes will not have separate PvP Gear.
I think that is the very issue people have with your suggestion.
AoC´s philosophy is the opposite to themepark mmos, where content is fenced off into areas or instances, that disconnect you from the game.
It is supposed be a living and breathing open world, where you can not fence your self off the actions of other players and instead engage with them, if you want to alter the course of how the world develops.
^This.^
The High Seas are PvP only, tul1pe … so you’ll be able to go to those areas and have guaranteed PvP as much as you want.
I personally like the PvP lake concept, but it needs good management. One of the better pvp lake concepts are ESO's Cyrodiil. I can't stress enough how important it is to give small group/solo players a way to band together to take an objective...as well as actually having objectives (in Cyrodiil's case, a 3-sided battle over keeps and Emperorship). Otherwise you get people only going into the PvP lake when they are part of a full group or raid. Attendance drops hard when this is the case.
Not at all. Those will be rare (weekly or monthly), scheduled for specific times of the day, highly structured and probably invite only due to the high stakes involved
In addition to Node Wars and Guild Wars.
only castle sieges and you cant prevent people from participating.
for nod ewars, any citizine of the warring nodes can participate.
events, well events happen often and anyone can join (caravans).
then you also have guild wars.
Maybe your suggestion could have been posted in this tread some time ago
https://forums.ashesofcreation.com/discussion/58920/dev-discussion-60-esports
also check what they already mentioned. Maybe something similar is already planned.
https://ashesofcreation.wiki/Arenas#Server_vs_server