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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
What if looting a valuable resource from the ash piles of another player would trigger a sound in the area?
Which would have a significant negative impact on the designs for Sieges and Node progression.
Even now, I'm hearing many PvPers say that there is not enough incentive/compensation/reward to warrant choosing to Defend Caravans if they don't get a cut of the Resources on the Caravan.
I will certainly be testing that hypothesis.
Definitely there is less risk of losing stuff since there is then no risk of losing stuff.
In Ashes, Risk actually means Risk of PvP combat.
For me, it's more about reduced consequences.... for DEATH.
In a game that already has no permadeath.
Death should have significant consequences - otherwise death is meaningless.
Possibly. The point I was making was more about gaining confidence based on experience ranging the world, including dangers from players and monsters.
Remember, even if I’m purple I’ll lose 100% of the drop rate if I’m killed by a mob.. Edit: I got this wrong - drops are the same whether killed by mob or player.
Players are A threat, but not close to the only threat.
The more time folks spend in Verra, the better they will be at assessing threats, and therefore extending their outings accordingly.
Unless of course they choose to be wandering monks like us, where death may be as close to meaningless (measured by tangible consequence) as plausible. 😆
Oh! Good catch, @NiKr. Thanks for the call out, I got that wrong. Here’s the bit from the wiki:
I’ll call out the mistake above.