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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Asmon day 1 in Verra after his first Death
Vyril
Member, Alpha Two
We all know what's going to happen when Asmongold dies in Ashes.
The immediate response will be. "Steven will need to remove death penalties, and not drop any loot on death".
https://www.youtube.com/watch?v=FSVrrdUEkw4
The immediate response will be. "Steven will need to remove death penalties, and not drop any loot on death".
https://www.youtube.com/watch?v=FSVrrdUEkw4
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Comments
It will be great.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
PvP or PvE?
Fall Damage. so PvE, right ? x'D
Or maybe he will drown. Alhtough n~aaah, he is clearly smarter than Narc, i think.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
I hope PvP isn't off for the launch of A2, I want to see the chaos. lol
and PvP should absolutely be enabled for A2, maybe just dont have PvP from level 1, have people finish a tutorial quest first ending with a big pop up about corruption and PvP and enable it at level 3 or smt
hmm I've never seen him say that tbh, and I watch almost every react he puts out, its usually him comparing combat to BDO or Elden Ring and saying intrepid should go for a more stylized art style like WoW
Is he not a fan of PvP as a player or is it just the realities of streaming that make it an issue?
I think it is more the fact that Asmo himself said, that he is not the "Beast" of a very quick, sharp and clear thinking PvP-Gamer with Badass Moments anymore.
Aging gets to him as well. His Reflexes got slower. His Focus is not as narrow and sharp as before. He thinks about Tons of useless things in Fights while he should in fact only focussed in defeating his Opponents. He makes Mistakes and misses things he wouldn't have Ten Years ago - and so on - and so on.
He also said it bugs him - a LOT.
So it is not like Asmo has become a Wuss that doesn't " want " to fight anymore. He is just overly frustrated how much his Skill has gone down over the Years.
At least this is how i have understood him once, a few Years ago or so.
But guess what. I am same as ffffff~ ... ... .. freakishly more humble regarding my Skills than him - because i only get older as well. But i will not turn tail and run. Verra gets all of my combined Efforts together with whoever i will have the Honor to have as my Allies.
Giving up ? I give up when i am DEAD.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
He hates any backwards progression and highly dislikes forced pvp because he himself was a total asshole with it back in WoW, so he realizes how bad it can be. And Ashes has both of those linked to each other.
but you are wasting time playing any video game...maybe except if you are making money out of them. even if he lost progress, he would still be making money from his viewers...what he said made no sense.
Ashes also has very partial loot, rather than full loot.
So, I don't think Asmon will have as much of an issue with Ashes PvP as he does with Tarkov, but... we'll see.
Also, by stylized art, Asmon really means more unique than generic UE5.
So that when you look around you in the world of Verra, you instantly know that you're playing Ashes of Creation, rather than some other UE5 game.
He mentioned a few months ago that he really liked the feel of the Village the Caravan visited.
Considering Asmon almost always has a horde of chatters with nothing better to do following him around in any MMO he plays, and considering that will actually work to his advantage in this game, I don’t see it being a problem for him very often.
I also agree with Dygz’ interpretation of his take on the graphics in the game. He’s not saying he wants it to look like BDO or any other game, he’s just saying he wants it to look different than the masses of “straight from UE5” ‘pulp-fiction’ games being churned out on a regular basis. I think the team has started to showcase their own unique visual flair a little more recently, and hopefully that continues. The game is beautiful, but baseline realistic graphics can become dated pretty quickly if it doesn’t lean into at least a slightly stylized finish.
There is still backwards progression, xp debt and stat dampening. As well as loss of materials.
Tarkov has no deleveling, or stat dampening, but full loss of gear.
Even though they're not 1 to 1. It's still a loss in progression, since you need to do more PvE to break even before progressing past the pre-death threshold.
Sorry dude, your post made no sense here.
You aren't wasting time playing a game, you are using that time for entertainment. Entertainment is not wasted time.
If you do not find having to redo progression to be entertaining, then time spent redoing progression is not time spent being entertained - thus it then becomes time wasted.
entertainment is necessary. if you see it from that angle, then you are right, you arent wasting time (maybe if you played 15 hours every day?). but from a productive point of view, its a waste of time.
games can be beneficial for brain development because of the problem solving aspects of them, but only up to a certain point. you could just play basketball instead, or soccer and you would still be entertained and get better benefits.
if the claim is that they arent a waste of time because they are entertaining, then losing progress shouldn't matter. I'm sure you are as old as me or even older. don't tell me you weren't entertained back in the day when you played nes and snes, even if you died before saving (or didn't write down your last password) and lost progress?
if the game is entertaining enough, you can still be entertaining if you lose progress. at the end of the day, you will be making much more progress than you would be losing. that risk is also part of the fun btw, but maybe not for everyone.
asmongold is also making money even if he loses progression, so he might not be wasting his time anyways...
Hence my Point. Asmo told once how much his "Reflexes and Skill" has gone down compared to more than a handful of Years ago. For some People it happens sooner, for some later. Genetics is unfair as well.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
He seems like a decent chap and he's done alright for himself but yeah, doesn't seem the biggest winner in the genetic lottery.
" Things in combat go pass me which I would have easily focussed on while doing other things.
I choke battles, die stupidly, get called a bad gamer and it bothers me a lot. But what can you do? "
And I have the exact same problem. More or less. Anyone can beat Malenia, Blade of Miquella.
Question is only how much time someone wants to invest until they become 'Let Me Solo Her'.
I said this in another topic already and I will say it in this one too, different server types could not necessarily "solve the problem" but at least provide some insight data in what the modern MMO audience/s truly prefers.
Lord Stevens vision asside. Developer ambitions asside and especially that - I too was once one of 3 leaders of a roleplay rpg forum many years ago - and I know what it means to rule with an ironfist and not buckle when it comes to cling to an unmoving set of ideals and rules.
It worked for a while but in the long run it destroyed and snuffed out the will of the playerbase to stay.
In D&D terms: I wasn't a bad DM. But I was also not a very good one either.
Nowadays I regret that I had not compromised more and thought I could just make people love my vision and sooner or later adapt to the vision I had for the rpg forum.
It wasn't a tyranny with me on the throne.
But yeah in hindsight... I feel like I failed the biggest part of the community.
For my own elitist few players and mindset. We also were on a powertrip and had a superiority complex.
I think a good service provider is someone who does not necessarily gives the customers what they need.
But meets them halfway at least. Not to forsake the innitial vision but to compromise of course.
Otherwise the resulting success becomes a gamble.
The MMO genre is an "old gamer" genre.
And older people are quick to forsake their games for all kinds of reasons.
I don't think this vision should change that only a laughable amount of players can have permanent flightmounts for example. But I wouldn't be surprised to know that in it's entirety, about +21% more players would have played Ashes of Creation in total, if flightmounts would have been available to all of them.
Maybe not always too.
But maybe... just maybe... ever so often for a short amount of time.
It is not about envy towards other people. But also simply the vision of freedom and the view.
Damn I really hope there will be gliders in the game that you can launch upwards and then you can glide for about +5 minutes straight or something if you know what you're doing.
This will keep people playing.
To reach for the skys... if only for a little bit. Exploration and an amazing view.
Just like when I walljumped up on +70° degree high walls in WoW Classic in the 2004... and saw objects from up close which others only saw briefly from automatic flightpaths.
Ahhh the good old times.
Before flyingmounts actually made it easier for everyone to reach these places.
I personally just hope the "Death Penalties" will not be to severe. I can see why some People are so afraid of PvP and why Corruption exists so that Gankers are countered by something.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
Just XP.
You have to kill someone else who doesn't fight back, first, to lose any gear.
I will say that having spent a decade playing competitive team sport (basketball and rugby), the benefits of such sports are indeed potentially better, but the possible life long issues are also potentially far more serious. Amature sport can be dangerous, and if there is a safer way to get the best aspect of it, then I am all for it.
That is what MMORPG's offer, imo. You got it right here with the last 5 words.
Maybe not for everyone.
Asmon knows that isn't him. We know that isn't him. He shouldn't play this game, and nor should anyone else that thinks the way he does. This game isn't for them.
The real question then becomes; how big a proportion of the population does that exclude?
https://ashesofcreation.wiki/Death_penalties