WhiteGriffon wrote: » The whole penalty of losing items when you die is a very large negative and I believe will cause some player to not want to take risks. Losing durability is one thing but when you start to lose items it will cause an adverse effect of pushing players away as losing experience or items will build anxiety in some due to this fear of loss. This does not welcome in players. Please rethink this concept and make exploring and taking risks less anxiety filled.
Dygz wrote: » I mean... millions of MMO fans just refuse to play EvE. Looks like EvE is #17 MMO in popularity right now with 10M players. Anxiety and fear of loss are enjoyable gameplay for competitive PvP gamers. Sure.
WhiteGriffon wrote: » The whole penalty of losing items when you die is a very large negative and I believe will cause some player to not want to take risks.
WhiteGriffon wrote: » Please rethink this concept and make exploring and taking risks less anxiety filled.