@StevenSharif
Imagine this:
A group of 20 people
(group A) DPSing a World Boss vs another group of 20 people
(group b) also DPSing the boss, both parties have the same DPS.
Whoever deals more damage gets the precious loot.
Group A got there 30 seconds first... does that mean they get a free boss? Apparently it does. This is because of the Bounty Hunter system and I'll explain why.
Everyone who has played any open World PvP game with a flagging system knows very well when there's Bosses to be contested, people will go red/Corrupted. Why? Because when you're a situation where 2 parties have basically the same DPS, then whoever got there first did more DPS, and thefore keeps the loot. It's that simple. And the only option for
group b (cause they got there 30 seconds later) is to PK
Group A's healer+tank or they lose the boss. That's what contesting means. "Contesting" isn't a DPS race,
it's fighting for it.
So, it is the smart thing to do as a BH, to go near World Bosses. for the reason I just explained. Just makes sense right? You have the chance to catch somebody Corrupted easier and especially if there's more of you.
Problem is: if there's 10 BHs waiting to jump the first person who goes Corrupted, then
group b is completely fucked no matter what. They either lose the boss cause they got there 30 seconds later or they go Corrupted and risk getting gangbanged by BOTH the BHs +
Group A. Where's the "contesting" here? It doesn't exist.
If you don't see this is a MASSIVE problem, then you've never played a PvP game in your entire life. Intrepid need to think this through. It literally fucks with the whole idea of contesting bosses.
Steven should 100% be very aware that PKing is NEEDED when contesting world bosses. So something needs to change regarding Bounty Hunters. Options that come to mind are:
A) Intrepid change World Boss areas into a PvP Zones
when there's more than one party. This would mean everybody who wants to fight for the boss is auto-flagged and there's ACTUAL contesting without forcing players to make a choice that will end in getting destroyed by 2 different parties
or
b) Make Bounty Hunters perma flagged when they're near a World Boss. This would give Group B a chance to engage the BHs and if they win, they have a chance to risk PKing Group A and get the boss loot.
Right now, the Corruption system + BHs completely fuck with contesting bosses (so at that point you're basically forcing players to camp World Bosses). Let's just live ingame right on the exact location where a world boss spawns, cause whoever gets there first has a 90% chance of getting the loot unless their DPS is terrible. It's pretty terrible like this.
Clearly there's a problem and I hope people who understand open World PVP dynamics see it. IMO it's very important as if it's not fixed, then nobody will want to ever go Corrupted when contesting Bosses.
It just turns the whole thing into a DPS war which sucks, it's boring and there's no actual contesting of anything.