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Mage's Ball Lightning - overpowered strat?

XeegXeeg Member
edited May 1 in General Discussion
So if you cast ball lightning on a monster in melee range, and then teleport through the ball lightning, will the monster kite through the ball the entire time it runs to you for massive damage?

It looked like the ball lightning was about the same speed as the monster in the stream. Steven missed his teleport and thus didn't kite the monster through the ball, but it seemed possible.

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    NiKrNiKr Member
    I think that's the intended mechanic. I fully expect parties to aoe farm with balls that go after tanks that's pulling a ton of mobs B)
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    DepravedDepraved Member
    NiKr wrote: »
    I think that's the intended mechanic. I fully expect parties to aoe farm with balls that go after tanks that's pulling a ton of mobs B)

    farm with balls teehee ;3
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    PyrololPyrolol Member
    edited May 1
    Yet to see how this is overpowered compared to mechanics as intended
    rvid9f6vp7vl.png
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    AzheraeAzherae Member, Alpha One, Adventurer
    I'd think that's how it is supposed to work.

    But it's hard to say because of the contrast between the last 'data point' of about 6 seconds TTK, and the actual stream showcase where it was uniformly closer to 12s.

    With a 6s TTK, there would almost be no point in that strategy for most combat, certainly not duo. But, at 12s, just adding one more person would make this work without any help. Just have your tank walk backward slowly while the mob was 'in the ball'.

    I'd obviously hope for the mob to be sensible enough to not just take this, but honestly, not every mob needs to be that smart, so, more fun for everyone.

    Well, assuming the last livestream TTK and not the 'Discordian' one.
    Sorry, my native language is Erlang.
    
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    XeegXeeg Member
    Azherae wrote: »
    I'd think that's how it is supposed to work.

    But it's hard to say because of the contrast between the last 'data point' of about 6 seconds TTK, and the actual stream showcase where it was uniformly closer to 12s.

    With a 6s TTK, there would almost be no point in that strategy for most combat, certainly not duo. But, at 12s, just adding one more person would make this work without any help. Just have your tank walk backward slowly while the mob was 'in the ball'.

    I'd obviously hope for the mob to be sensible enough to not just take this, but honestly, not every mob needs to be that smart, so, more fun for everyone.

    Well, assuming the last livestream TTK and not the 'Discordian' one.

    I was thinking the exact same thing with regards to TTK and this melee ball/teleport strat.

    Not sure if we should use Steven's gameplay as the measure of TTK. It looks like he is still learning what his skills do. =D
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    AzheraeAzherae Member, Alpha One, Adventurer
    Xeeg wrote: »
    Azherae wrote: »
    I'd think that's how it is supposed to work.

    But it's hard to say because of the contrast between the last 'data point' of about 6 seconds TTK, and the actual stream showcase where it was uniformly closer to 12s.

    With a 6s TTK, there would almost be no point in that strategy for most combat, certainly not duo. But, at 12s, just adding one more person would make this work without any help. Just have your tank walk backward slowly while the mob was 'in the ball'.

    I'd obviously hope for the mob to be sensible enough to not just take this, but honestly, not every mob needs to be that smart, so, more fun for everyone.

    Well, assuming the last livestream TTK and not the 'Discordian' one.

    I was thinking the exact same thing with regards to TTK and this melee ball/teleport strat.

    Not sure if we should use Steven's gameplay as the measure of TTK. It looks like he is still learning what his skills do. =D

    Well, interestingly, I found myself thinking that given the animation and charge timings of certain moves and weapon swings, even on Fighter, I didn't really 'see' how they were going to get to the 6s one.

    I'd prefer very slightly longer than even what we saw, but the showcase mobs, that style, I could just look for something stronger than me instead of at-level and probably get the effect while having some risks.

    I don't know what to make of Steven's gameplay relative to it either, but basically, it takes too long to even do certain abilities, for that supposed '6s' to feel realistic. Probably just my desperate biased hope though. As for the 'overpowered'-ness of the strat, I think it's fine to do that, maybe have the ball dissipate after some number of total hits (though I don't want to think about the network strain this can cause in certain implementations).
    Sorry, my native language is Erlang.
    
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    NiKrNiKr Member
    Azherae wrote: »
    I don't know what to make of Steven's gameplay relative to it either, but basically, it takes too long to even do certain abilities, for that supposed '6s' to feel realistic.
    And unless I missed a few spots in the video, most of those mobs were several levels below Steven's as well, so, in theory, he shoulda been even stronger against them.
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    XeegXeeg Member
    Azherae wrote: »
    I'd prefer very slightly longer than even what we saw, but the showcase mobs, that style, I could just look for something stronger than me instead of at-level and probably get the effect while having some risks.

    This is always something I enjoy doing in games. Pushing the limits of the stuff we can take until it just on the edge of dieing each fight haha.
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    XeegXeeg Member
    Actually I take back my criticism of Steven's game play. I went to watch the 9:30 wand combo thing and he actually perfectly executed the ball lightning into teleport tactic and kites the mob through the ball.

    I guess I should give him a little more credit, even though criticizing every mistake made by the game creative designer is more fun... =D
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    DepravedDepraved Member
    no balance yet...the ttk in the monthly streams isn't accurate...
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    daveywaveydaveywavey Member
    Depraved wrote: »
    no balance yet...the ttk in the monthly streams isn't accurate...

    Yeah, this is what I was thinking. Hard to say what's overpowered when nothing's been balanced yet.
    This link may help you: https://ashesofcreation.wiki/
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    CROW3CROW3 Member
    Given how long and slow the ball lightning moves, it would be kind of cool to be able to cast spells through the lightning for greater empowered effects. In fact, it would be cool to cast ground effects that then empower bolts and beams shot though those effects for BIG damage.
    AoC+Dwarf+750v3.png
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    nanfoodlenanfoodle Member, Founder, Kickstarter
    A2 will work this kind of thing out. Or prove its balance and worth.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Augments on Ball Lightning should also be cool.
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