Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
What if Tul'nar were based off of the Celtic cultures?
Mionikoi
Member, Alpha Two
Think of it this way. The Celtic peoples spanned a very large territory all over Europe.
Imagine for a moment the amount of diversity between the different Celtics peoples spread through out Europe and now imagine translating that to Tul'nar.
What about the Under Realm? Tir Na Nog?
Thoughts?
Imagine for a moment the amount of diversity between the different Celtics peoples spread through out Europe and now imagine translating that to Tul'nar.
What about the Under Realm? Tir Na Nog?
Thoughts?
MY Own NIckle Co-operates with an EYE. -Mīonikoī.
6
Comments
100%.
Sounds interesting.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
Yeah, I think technically the Scotts are a celtic people. Go brave heart saytr on some fools.
More of the imaginative. Nothing I posted is more than pictures I pulled off Google images that I hoped would help facilitate a conversation.
Like what would a hybrid between celtic warriors and fae influences influences look like? Would it be better to base the Tul'nar more after the Picts?
And more or less, what did they look like? It does leave things up for broad interpretations. Be could be working with the equivalent of Braveheart scottsmen. Or Hellblade like vikings.
Not what I had in mind originally, but simians in kilts and and celtic looking lizards with ornate tattoos and jewelry would work for me.
Bronze and copper neck torques and the like. Maybe with more of a crystal and fungus motif to it?
What about architecture? So far I found round huts.
Maybe it could be a progression from this?
Thatch->shingle->tile roofs.
Perhaps the stone work could get more ornate while some of the arches take advantage of whatever techniques they used to make the Stonehenge? (I'm pretty sure it was the celts anyways.)
But with these colors and vibes:
That makes a lot of sense.
But why stop there when we can have all the colors?
Granted, mushroom houses also reminds me of the towers and buildings you find in Morrowind.
What are you even doing on these forums then!?
@Nerror Adding an opinion.
@Individuated Soul Perhaps influences then? I kinda like a Tir Na Nog/celtic motif. ^.^
Not talking burgers and pom poms here, but.. decentralised power, genetic melting pot?
Read a YouTube comment which suggested that they should have more alien and organic architecture. I agree with that..
...by alien, I dont mean actually alien, but something more detached from other races.Because, lorewise, they actually were separated from other races for thousands of years.
I picture them having something like Dunmer architecture from Morrowind or Falmer huts from Skyrim with wall textures that are straight up from Beksinski painting.
Armor made of organic material would fit them perfectly. Something like Falmer, Chitin or Dragonbone set from Skyrim.
joking aside, the civil and warrior outfits of ancient "Europe" are very varied and interesting. This changes from the medieval inspiration.
I see the Mickey Mouse helmet. I know that is not what it is. But I can not unsee it.
But very true. I am curious what combination would work between this kind of dress and underrealm architecture.
Also consider this opportunity. Glowy mushroom hats.