Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
A rose by any other name is still a rose.
There is also value in pointing out ignorant suggestions.
Would be critique if the "rose", exiated.
Atm there is no current design. So nothing to criticise. Just ideas how the future design can be shaped
You adapted and overcome not double down. If i wanted to play a "pacifist" and then get owned at every step (just an example) that would be a me problem.
The parts of thus your gear should be chosen to make this happen is in relation to movement speed, avoiding interrupts and cast speed.
There are many, many ways to customize your character in Ashes - There will be ways to avoid burst damage that comes from hour character build, your gear is not supposed to provide you with that specific option.
you didn't get it. let me use your own example. light armor (I know its just an example, but i disagree with a light armor for dps to get some sort of shield or health, that's more for tanks) anyways, lets say you got your light armor on, then you are going to fight against someone who can dispell a shield, or bypass shields and do damage directly to your health. then you just lost because of the armor type. heavy or medium would have helped you more.
if you arent fighting vs someone who cant bypass or dispel shields, then light armor would be better than the other 2, for example.
its still random depending on who you fight. your solution doesn't solve the problem, that's what I'm trying to explain.
Then it’s not random.
And you are still prepped to fight against the Primary Archetype you typically focus on.
If you’re depending on Magical Shields, most likely you will be wearing some Magical armor that will mitigate Dispels.
Also, there will be Passive Skills that mitigate Magic attacks like Dispels.
It’s not all in the gear.
Why are you assuming there is a direct bypass on an energy shield. Light armor in ashes is not "for dps" it is for protection against magic damage. Damage you are dealing has nothing to do with armor type. Also a tank would not value a temporary shield that cannot be healed with a healer. They would want something that mitigates for their normal life pool.
my point was that you can still lose based on armor type. some classes might have abilities that directly counter your armor, then you arent really solving the problem you are proposing. you are just changing effect A for effect B.
if you can assume a shield, I can assume a dispel or a bypass. why cant I? its only fair that I do.
Yes you might still lose based on what armor you picked. But the choice to use a specific armor was because it complimented your build not because you are simply guessing what damage type a future unknown opponent might use.
The shield would be the defense (effective life pool) from the armor, you counter it by simply dealing damage by design.
but ill still be using an armor that complements my build. i wont be thinking about what damage the opponent uses (most likely unrealistic since you can change damage types, elements, etc).
heavy armor might still give you magic resistance. it could be that it gives you more mdef than light/robe, but robe has other benefits. we don't know for sure until we play.
Giving specific armor types other benefits is exactly what I am advocating for. I just want those benefits to be defense based considering it is "armor". We know secondary stats will be customized via crafting either way.