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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
A hope for change
Snarky
Member
As many here I was exited about the promise that AoC could deliver an innovative MMORPG. And actually I think it will.
And yet i doubt i will be able to enjoy it. It is a simple thing but it is so disturbing that whenever I watch a demo - I think that this game is not for me.
In essence my concern is that everyone is a wizard. A fighter waves a sword and fire explodes. A ranger shoots arrows that fall like cluster bombs.
In other settings magic is something that is learned and require a sacrifice in some sense. In AoC it seems that magic comes when you wave your extremities – why? Is this a world where you have to worry when you butter your toast or wipe your ***se?
Finally, I think it just looks daft. The fighter in no way looks like someone that has sword skills. Spinning around like a top is not effective combat style. What is wrong with just being good with putting 20 inches is steel through someone?
I like fantasy and magic but in the style of dnd or Tolkien. In AoC everyone seems to be a powerful magic user and it devalues it and makes it boring.
Just my thoughts. Keep up the work and I wish all possible success.
And yet i doubt i will be able to enjoy it. It is a simple thing but it is so disturbing that whenever I watch a demo - I think that this game is not for me.
In essence my concern is that everyone is a wizard. A fighter waves a sword and fire explodes. A ranger shoots arrows that fall like cluster bombs.
In other settings magic is something that is learned and require a sacrifice in some sense. In AoC it seems that magic comes when you wave your extremities – why? Is this a world where you have to worry when you butter your toast or wipe your ***se?
Finally, I think it just looks daft. The fighter in no way looks like someone that has sword skills. Spinning around like a top is not effective combat style. What is wrong with just being good with putting 20 inches is steel through someone?
I like fantasy and magic but in the style of dnd or Tolkien. In AoC everyone seems to be a powerful magic user and it devalues it and makes it boring.
Just my thoughts. Keep up the work and I wish all possible success.
4
Comments
I like everyone being a wizard though. I think it's a refreshing take on things.
Also the fighting style will be generic since every class can use every weapon. So the basic attacks can diverse and be unique for every weapon and can be polished, but the class skills will be the same, with different weapons, so they will have to sacrifice some in order for the skill to look good when used with any other weapon
And also - they say this at every video - "AOC is still in pre alpha 2, they are yet to polish it"
But if we are going to play/live on Verra, we are going to have to put up with it since it exists there.
Can you give us a couple of examples of melee combat you enjoy?
I think (and hope) that once Rogue is introduced, it'll cause major boom for the melee classes so that Verra feels more balanced among ranged vs. melee.
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But I will still enjoy the archetype. I dont think it's gamebreaking. Let's see what the option to tone down effects will manage.
well, magic is a bit part of verra, so make sense that even physical classes use it to at least make themselves stronger or capable of techniques that would be impossible without using magic.
I'm sure the devs appreciate the feedback, but if the game isn't for you, oh well, someone else will take your spot.
Everyone is a magic user, everyone is a fighter. That's the lore of the game. It's fiction, so they don't have to conform to anyone's idea of what things "should" be like, other than their own internal consistency, and they don't even have to do that. You can roll a mage in this game and be sword and shield in heavy armour. Or a fighter with a wand. It's their IP to control.
If it was set in space and you write a post "I don't like space games, so I'm not going to play this", the result would be the same. Thanks for sharing your opinion, but I doubt they will change this aspect of the game.
Your example of putting 20 inches of steel through someone would kill them instantly. It would turn it into a 1-shot kill ability regardless of level, hitpoints, or otherwise. That is what is wrong with it. Realism does not always equal "more fun" in games.
My point about melee classes was not that they shouldn't be allowed to multi-class and therefore learn magic. Merely that pure fighters and rangers should be effective - without magic. There should be some balance between the classes and that can be difficult to achieve.
I would prefer a sword master is great with the sword because that is his focus, not because he gets magic abilities as he trains. If someone wants to to complement a melee charecter with magic then that would be great.