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A hope for change

As many here I was exited about the promise that AoC could deliver an innovative MMORPG. And actually I think it will.
And yet i doubt i will be able to enjoy it. It is a simple thing but it is so disturbing that whenever I watch a demo - I think that this game is not for me.
In essence my concern is that everyone is a wizard. A fighter waves a sword and fire explodes. A ranger shoots arrows that fall like cluster bombs.
In other settings magic is something that is learned and require a sacrifice in some sense. In AoC it seems that magic comes when you wave your extremities – why? Is this a world where you have to worry when you butter your toast or wipe your ***se?
Finally, I think it just looks daft. The fighter in no way looks like someone that has sword skills. Spinning around like a top is not effective combat style. What is wrong with just being good with putting 20 inches is steel through someone?
I like fantasy and magic but in the style of dnd or Tolkien. In AoC everyone seems to be a powerful magic user and it devalues it and makes it boring.

Just my thoughts. Keep up the work and I wish all possible success.

Comments

  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    Fair.

    I like everyone being a wizard though. :smile: I think it's a refreshing take on things.
  • GithalGithal Member
    edited May 9
    I dont think in any demo we have seen the fighter use some fire explosion magic. He has bleed, slashes, ground crush and similar, (well maybe if you put some mage secondary archetype he will use fire magic, but we dont know yet)

    Also the fighting style will be generic since every class can use every weapon. So the basic attacks can diverse and be unique for every weapon and can be polished, but the class skills will be the same, with different weapons, so they will have to sacrifice some in order for the skill to look good when used with any other weapon

    And also - they say this at every video - "AOC is still in pre alpha 2, they are yet to polish it"
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    It is the nature of the world, of Verra, and the Essence which it contains. Our world, Earth, lacks that Essence so the effects of it seem odd to us.

    But if we are going to play/live on Verra, we are going to have to put up with it since it exists there.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Which MMO's do you like?
    Can you give us a couple of examples of melee combat you enjoy?
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • SnowElfSnowElf Member, Alpha Two
    I always loved that about some series when it comes to the topic of magic and how it is drawn, whether is very taxing on the caster, or if it just comes naturally without any type of catalyst. Like in The Witcher, Magic is very consuming, daunting on the soul and body, especially when casting forbidden magic, some casters even committing to a fireball kamikaze when in war.

    I think (and hope) that once Rogue is introduced, it'll cause major boom for the melee classes so that Verra feels more balanced among ranged vs. melee.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    I agree with the OP. I would prefer more skilled swordsmanship with abilities straight out of Elden Ring and Tera online, rather that flashy colours resembling bdo.

    But I will still enjoy the archetype. I dont think it's gamebreaking. Let's see what the option to tone down effects will manage.
  • DepravedDepraved Member, Alpha Two
    Snarky wrote: »
    As many here I was exited about the promise that AoC could deliver an innovative MMORPG. And actually I think it will.
    And yet i doubt i will be able to enjoy it. It is a simple thing but it is so disturbing that whenever I watch a demo - I think that this game is not for me.
    In essence my concern is that everyone is a wizard. A fighter waves a sword and fire explodes. A ranger shoots arrows that fall like cluster bombs.
    In other settings magic is something that is learned and require a sacrifice in some sense. In AoC it seems that magic comes when you wave your extremities – why? Is this a world where you have to worry when you butter your toast or wipe your ***se?
    Finally, I think it just looks daft. The fighter in no way looks like someone that has sword skills. Spinning around like a top is not effective combat style. What is wrong with just being good with putting 20 inches is steel through someone?
    I like fantasy and magic but in the style of dnd or Tolkien. In AoC everyone seems to be a powerful magic user and it devalues it and makes it boring.

    Just my thoughts. Keep up the work and I wish all possible success.

    well, magic is a bit part of verra, so make sense that even physical classes use it to at least make themselves stronger or capable of techniques that would be impossible without using magic.

    I'm sure the devs appreciate the feedback, but if the game isn't for you, oh well, someone else will take your spot.
  • XeegXeeg Member, Alpha Two
    edited May 10
    Snarky wrote: »
    In essence my concern is that everyone is a wizard. A fighter waves a sword and fire explodes. A ranger shoots arrows that fall like cluster bombs.
    In other settings magic is something that is learned and require a sacrifice in some sense. In AoC it seems that magic comes when you wave your extremities – why? Is this a world where you have to worry when you butter your toast or wipe your ***se?

    Everyone is a magic user, everyone is a fighter. That's the lore of the game. It's fiction, so they don't have to conform to anyone's idea of what things "should" be like, other than their own internal consistency, and they don't even have to do that. You can roll a mage in this game and be sword and shield in heavy armour. Or a fighter with a wand. It's their IP to control.

    If it was set in space and you write a post "I don't like space games, so I'm not going to play this", the result would be the same. Thanks for sharing your opinion, but I doubt they will change this aspect of the game.
    Snarky wrote: »
    Finally, I think it just looks daft. The fighter in no way looks like someone that has sword skills. Spinning around like a top is not effective combat style. What is wrong with just being good with putting 20 inches is steel through someone?
    Your example of putting 20 inches of steel through someone would kill them instantly. It would turn it into a 1-shot kill ability regardless of level, hitpoints, or otherwise. That is what is wrong with it. Realism does not always equal "more fun" in games.
  • If only pure melee classes with no spellcaster augment could use stamina for their spell-That would improve a feeling of you actually playing a fighter.
  • MyosotysMyosotys Member
    Partially agree. I would prefer minimum magic for PvP except for traditionnal Magic classes. But for PvE every one should have a some magic otherwise the melee classes will take forever to kill mobs and we will have to make a second char magic class to farm mats.

  • SnarkySnarky Member
    Thanks for the considered replies. I think the community around the game seems genuinely nice.

    My point about melee classes was not that they shouldn't be allowed to multi-class and therefore learn magic. Merely that pure fighters and rangers should be effective - without magic. There should be some balance between the classes and that can be difficult to achieve.

    I would prefer a sword master is great with the sword because that is his focus, not because he gets magic abilities as he trains. If someone wants to to complement a melee charecter with magic then that would be great.
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