Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Progression after lvl CAP
NoxVost
Member, Alpha Two
Hi dear community,
Are there any confirmed game mechanics, or what else could be in the game regarding the character progression over time.
After my character reaches lvl 50 (which may be increased in future expansions), what kind of progressions are still available to me?
- Crafting? I suppose to max lvl them not later than a year after launch with semi-relaxed gameplay
- Weapon skills? They will be maxed out during levelling.
What else left?
Personally, I love some kind of ESO stuff - constellations, etc. And ideally to have some kind of infinite progression, probably with exponential complexity
Are there any confirmed game mechanics, or what else could be in the game regarding the character progression over time.
After my character reaches lvl 50 (which may be increased in future expansions), what kind of progressions are still available to me?
- Crafting? I suppose to max lvl them not later than a year after launch with semi-relaxed gameplay
- Weapon skills? They will be maxed out during levelling.
What else left?
Personally, I love some kind of ESO stuff - constellations, etc. And ideally to have some kind of infinite progression, probably with exponential complexity
1
Comments
Node progression
Naval progression
Artisan progression
Racial progression
Religion progression
Social Org progression
on top of what dygz said:
"destroy your enemies" progression too
there will also be seasonal content
The big progressions paths are likely the religions and social organisations though, or the mariner classes if you're into naval content.
FFXI had these rare ores you needed for the elemental staves in the game. think they took around 3 weeks before you could harvest and weren't even guaranteed after getting the more expensive saplings and right pots for them.
Breeding in Ark could be a full time job most of the time, breeding out stats. mutations, and colors would take a long time, hoping ashes has a similar system.
you can still take your time and and enjoy the game doing things besides grinding mobs and quest, and at the same time I can enjoy the game in my own way rushing to max level ;3
everybody enjoys the game in their own way :P
I am open to have people rush to max level, as I expect most people will. My issue is when it feels like I feel far behind from everyone else and therefore cannot play parts of the game due to lack of population at my level. I'm thinking mid-level dungeons, or world events that are early or mid level as well. If Intrepid can create some sort of "scaling" (i know, bad word, but the basic idea) where a mid or low level player can have people to play with that are a much greater level would be nice, given that it will take a long time to level and some players do not have that much time to grind and race to max level.