Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Crates/tradepacks should be physical entities
arsnn
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
I do think that the crates you on- and off-load from caravans should be an entity you can place and move around in the world.(similar to how arche age did it)
1. I think its a long hanging fruit since the spacial inventory system really is build for that.
-You are on your freehold and your 3 gathering bags are full? Craft a crate, leave it there and pick it up to store it later.
2. It´s far more fun and sells the trading fantasy better than the current clunky UI driven system.
-It´s far more fun the get rewarded when you offload the precious crates 1 by 1 at a trader and it goes satisfying "sound effect + vfx", instead of just drag and dropping into an UI.
-Also bystanders can observe the haul. It brings a system from instancing it into UI, into the open world and enrich it and make it feel more alive.
3. You can replace the boring caravan spawning timer, by loading crates onto the caravan with your buds for a few minutes.
-Both in the case spawning the caravan at the node and spawning a caravan in the wild (when you succesfully ambushed others). Caravan spawn timers dont make sense... use an approach that makes sense!
4. Could also be used in nodes and other usecases, like players or npcs carrying crates from building to building.
5. It conveys the scale of caravans and ship sizes and upgrades better.
-Trading ships that can haul 20 crates sure would look juiciy to ambush
Thoughts?
1. I think its a long hanging fruit since the spacial inventory system really is build for that.
-You are on your freehold and your 3 gathering bags are full? Craft a crate, leave it there and pick it up to store it later.
2. It´s far more fun and sells the trading fantasy better than the current clunky UI driven system.
-It´s far more fun the get rewarded when you offload the precious crates 1 by 1 at a trader and it goes satisfying "sound effect + vfx", instead of just drag and dropping into an UI.
-Also bystanders can observe the haul. It brings a system from instancing it into UI, into the open world and enrich it and make it feel more alive.
3. You can replace the boring caravan spawning timer, by loading crates onto the caravan with your buds for a few minutes.
-Both in the case spawning the caravan at the node and spawning a caravan in the wild (when you succesfully ambushed others). Caravan spawn timers dont make sense... use an approach that makes sense!
4. Could also be used in nodes and other usecases, like players or npcs carrying crates from building to building.
5. It conveys the scale of caravans and ship sizes and upgrades better.
-Trading ships that can haul 20 crates sure would look juiciy to ambush
Thoughts?
2
Comments
And ability to determine if crates have valuables in them should not be available to everyone equally but only with training.
Seeing the visual of people hauling crates is good, visual clarity of action going on in-game is always nice.
I don't think you should have to load or unload your caravan at the caravansary. That's what the caravansary staff are for.
I also agree that spawn timers for caravans that magically pop up out of nowhere are ridiculous. Raiders should either have a friend with an empty caravan waiting behind the hill they popped out from, or somewhere nearby where the driver can bring it over once a raid is actually successful. As for moving crates by hand in the middle of a trade run, I think it's a good idea. Crates should need to be transferred from destroyed caravan to new caravan, as well as from caravan to boat and from boat to caravan. The reason moving crates in this instance can add to the experience where loading and unloading at caravansaries cannot is that moving crates between vehicles in the middle of a trade run adds tension. Any time your movement is temporarily slowed, it adds tension, which I think is good. Who wants trade runs to be easy and boring? It also creates a moment of actual bonding and cooperation between members of a trade run team, and encourages bringing friends with you on trade runs.
I agree with the tedium aspect - but it would (should) encourage team play. You shouldn't ever be moving 50 crates by yourself, you should always be doing it with friends.