Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, weâll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, weâll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Visibility of Players Online Status - Incognito? đ„ž
Potato Basket
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I wanted to bring up a concern and potential feature idea for discussion: the ability to log into the game in an incognito mode, where your online status remains hidden from other players. In a game which could heavily rely on strategy with open pvp and potential griefing, this should be taken into consideration.
Why Incognito Mode is Necessary:
1. Giving Away Strategic Advantage:
In a game where strategy is paramount, being able to hide your online status can prevent others from easily gaining critical information about your activities. If your opponents can't remotely confirm whether you're online, they can't plan their actions around your presence or absence, for example, by trying to message you privately to easily gain information about your status (assuming the game would return a message regards your status).
2. Privacy:
Sometimes, we all just want to enjoy the game without interruptions. Whether you're focusing on gathering resources, exploring, or simply taking a break from social interactions, an incognito mode would allow for uninterrupted gameplay.
3. Protecting Streamers:
Streamers, even with stream delays or when playing on alt accounts, often face griefing attempts. An incognito mode would allow them to play without unwanted attention both on and off stream.
Potential Concerns and Mitigations:
I understand that this might clash with some MMO social norms, where visibility and interaction are key components. However, there are ways to balance this feature:
1. Trade-offs:
Players who choose to log in incognito could face certain limitations. For instance, they might not be able to access certain group activities, like participating in guild missions or public raids while incognito. This ensures that while privacy is maintained, the social and collaborative aspects of the game are preserved.
2. Cooldown Periods:
There could be a cooldown period for switching between incognito and visible modes. This prevents players from exploiting the feature to constantly hide and reappear at will, maintaining a fair balance in the game.
3. Limited Duration:
Incognito mode could be available for a limited duration per day or week. This allows players to have their privacy while ensuring that they're not completely invisible for extended periods.
Just sharing some thoughts from the top of my head.
Cheers.
2
Comments
What do you think about restricting online status to just â/friendsâ?
I would opt for them to keep it simple. We are probably overthinking it on the exploit side. If they want to conceal a strategic event there are better ways to go about it which have been done and will be done.
For example, have all players over the course of a few days bring their participating character to a rally point and then log off. Then go play an alt until the âshot callerâ gives the rallying cry. This may be the more common strategy and it really wouldnât matter if you knew they were logged on or not. And any defensive strategy needs to factor that, which might mean having a defender character staged at a defensive rally point for when it all goes down.
if you just want to play unbothered, that wont happen. random people will still try to kill you at farming spots.
You should not to be able to pretend you are offline against your guild members.
But against strangers, outside your guild you should be able to.
If you remove a friend from your friend list, you should vanish from his list too.
If players block another player, they should not have a list of blocked players. Unblocking should be done face to face.
First, let's clarify...the player could still be seen by someone and attacked, right? Otherwise, this could be used to place hidden spies in key spots around the map.
But beyond being hidden, it seems to contradict the 'risk/reward' trade off. If you can be online and hidden to any degree then you can still do somethings in the game (even if it is just talking and planning with your guild or maybe crafting), so you have some reward, however minimal. But by being hidden your risk is mitigated, at least somewhat.
So, I would hope that this mode is not implemented.
Optional, Please.
Like with World of WoW-Token Craft. Make it so that Players can choose who to add and if they want to be visible to those People or not.
Privacy is a valuable thing that should not be touched. At least not in the wrong way.
â Occasional Roleplayer
â Currently no guild !! (o_o)
I think AOC will be something similar,