Dygz wrote: » Do you have a quote that says the City decides which Crafting Stations are available in the Node? In addition to Crafting Stations available in Nodes, players can also Craft up to Journeyman tier items at Freeholds.
Otr wrote: » Dygz wrote: » Do you have a quote that says the City decides which Crafting Stations are available in the Node? In addition to Crafting Stations available in Nodes, players can also Craft up to Journeyman tier items at Freeholds. https://youtube.com/watch?v=JvsXn43Gak0&t=3025s This is our way of ensuring that citizens want the thing that the mayor is asking them to do, or is spending resources on. So if you're a mayor and you're just like 'I'm going to build a bunch of this building that no one wants' then players aren't going to contribute to it and they're not going to get built.[22] – Chris Justo Different mayors may destroy and construct different service buildings within their node. Destroying buildings has a node mandate cost and will require player buy-in via a vote.[1][12][5] Materials contributed toward building a node building are lost if the mayor decides to scrap the project.[24]https://ashesofcreation.wiki/Service_buildings
Saabynator wrote: » You could say then, that some professions will never come to fourish in that node.
Noaani wrote: » Saabynator wrote: » You could say then, that some professions will never come to fourish in that node. Yes, you could. Keep in mind, the core design of Ashes is that people in a position of power are able to ruin the enjoyment of people not in positions of power - without ever directly interacting with them. In Ashes, that isn't a feature, it is the core design.
Saabynator wrote: » Otr wrote: » Dygz wrote: » Do you have a quote that says the City decides which Crafting Stations are available in the Node? In addition to Crafting Stations available in Nodes, players can also Craft up to Journeyman tier items at Freeholds. https://youtube.com/watch?v=JvsXn43Gak0&t=3025s This is our way of ensuring that citizens want the thing that the mayor is asking them to do, or is spending resources on. So if you're a mayor and you're just like 'I'm going to build a bunch of this building that no one wants' then players aren't going to contribute to it and they're not going to get built.[22] – Chris Justo Different mayors may destroy and construct different service buildings within their node. Destroying buildings has a node mandate cost and will require player buy-in via a vote.[1][12][5] Materials contributed toward building a node building are lost if the mayor decides to scrap the project.[24]https://ashesofcreation.wiki/Service_buildings You could say then, that some professions will never come to fourish in that node. Why join a node where you cant use your craft. Therein lies my argument. How will you develope a node, if only smiths can use their craft in the node?
Saabynator wrote: » Noaani wrote: » Saabynator wrote: » You could say then, that some professions will never come to fourish in that node. Yes, you could. Keep in mind, the core design of Ashes is that people in a position of power are able to ruin the enjoyment of people not in positions of power - without ever directly interacting with them. In Ashes, that isn't a feature, it is the core design. Thats fair enough. My point is though, will there be to little stations to work on for crafters? Even if the mayor wants all the crafting stations, he wont be able to, because there is not enough room to build them all. When you have to build apartments, churches and whatnot as well. My concern is, that the hardest part, will be traveling for hours per day, just to advance in crafting.
Depraved wrote: » use the stations at a different node?
Noaani wrote: » Depraved wrote: » use the stations at a different node? This is potentially a work around - but it does double the number of nodes that you need to see maintained in order to maintain your in game activities as they are.
Saabynator wrote: » Noaani wrote: » Depraved wrote: » use the stations at a different node? This is potentially a work around - but it does double the number of nodes that you need to see maintained in order to maintain your in game activities as they are. Thats exactly my pointe. If you have to run hours a day to get to the stations you need, crafting is not going to be fun, its gonna be a chore. Thats my main concern, is that its going to be annoying to enjoy the crafting.
Depraved wrote: » unless I'm not getting what you mean?
Saabynator wrote: » Thats exactly my pointe. If you have to run hours a day to get to the stations you need, crafting is not going to be fun, its gonna be a chore. Thats my main concern, is that its going to be annoying to enjoy the crafting.
Noaani wrote: » Depraved wrote: » unless I'm not getting what you mean? As usual, you're not. Ashes isn't a game where you can just show up in a node, craft an item and gtfo. The entire design of the game is built to prevent that.
Depraved wrote: » Noaani wrote: » Depraved wrote: » unless I'm not getting what you mean? As usual, you're not. Ashes isn't a game where you can just show up in a node, craft an item and gtfo. The entire design of the game is built to prevent that. how? steven even confirmed last qa you could...you just get advantages when you do it in the node you are a citizen of.
Veeshan wrote: » Saabynator wrote: » Noaani wrote: » Depraved wrote: » use the stations at a different node? This is potentially a work around - but it does double the number of nodes that you need to see maintained in order to maintain your in game activities as they are. Thats exactly my pointe. If you have to run hours a day to get to the stations you need, crafting is not going to be fun, its gonna be a chore. Thats my main concern, is that its going to be annoying to enjoy the crafting. you can only master one (or was it 2 i forget) craft so if your home node doesnt provide what u need you can always move to one that does limiting the running around if thats your concern.
Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » unless I'm not getting what you mean? As usual, you're not. Ashes isn't a game where you can just show up in a node, craft an item and gtfo. The entire design of the game is built to prevent that. how? steven even confirmed last qa you could...you just get advantages when you do it in the node you are a citizen of. He confirmed you "could" craft in a node other than your own. I never said you couldn't. I would point out the blatantly obvious thing you are missing, but it's more fun (for me) to see if you figure it out.