Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
MMO launches. How to make it less chaotic.
Saabynator
Member
It happens every damn time a MMO launches. We have a guild establishes, but some dude has to get his kid to a virthday and karate class or whatever, and he cant start when the servers come up - several people normally. Hey, we are old gamers, we got shit to do. The problem is, that when they come on a day later, the server is closed for registration. They have to wait for several days to start and lose interest. Or we find a new server, and the same shit happens again, because not everyone can make the char at the same time.
Is there a method to make some kind of guild registration before hand, so the server have some sort of hard cap - for people that are just joining, and that hard cap is soft, for people who are registred for in the guild who joined the server before hand. So like if guilds register to a server, and say how many they are - then those people have to register somewhere Intrepid wants you tom, then you get get in. It would really improve the quality of life for MMO launches, which are ALWAYS shitty this way.
What do you guys think?
Is there a method to make some kind of guild registration before hand, so the server have some sort of hard cap - for people that are just joining, and that hard cap is soft, for people who are registred for in the guild who joined the server before hand. So like if guilds register to a server, and say how many they are - then those people have to register somewhere Intrepid wants you tom, then you get get in. It would really improve the quality of life for MMO launches, which are ALWAYS shitty this way.
What do you guys think?
0
Comments
This alone, will drastically improve the queue times, if you choose to opt for a server that clearly tells you it's very full, than that's on you
And with the addition of being able to create your character before launch, makes it a even smoother transition. I was always one to grab the first random person I saw and slap a name on it, just to get in the game. Now I will be able to really customize it they way I want.
I don't expect this launch to be without issues, as usually something will pop up, but Steven has been through enough MMO Launches' to know many of the pitfalls and trying their best to avoid them.
Well goddamn Mr. Sharif! You continue to impress. I really hope this can work out as intended.