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The great potential of story trailers/Cinematics/Cutscenes

MybroViajeroMybroViajero Member, Alpha Two
edited May 22 in General Discussion
https://youtu.be/6uT8wGtB3yQ?si=7k1rSh0R62Fxq5E6&t=1

There is a big difference between the trailers or cinematics that Elden Ring designs from many other videogames.
Elden Ring seems to put more effort into telling a story in their cinematics/trailers so that viewers are wowed than using the cinematics/trailers to try to show what they want to sell.

It's amazing the level of hype Elden Ring can create with a trailer that encompasses an atmosphere where epicness is the core that fuels their way, it's like Elden Ring is saying “hey you! you're not going to buy/play our game because our cinematics are awesome, OUR GAME IS AWESOME that's why our cinematics are awesome and that's why you're going to buy/play it”.

What an incredible way to do real marketing/cinematics where the epicness of something that is well done sells itself as a product that is well done.

How good it feels to see a video game company create something that encompasses epicness, passion and energy, it feels good to know that there are companies that try to do things right even in their trailers/cinematics, you can feel the cheff's kiss in that trailer.

#EldenRingIsCooking


The great potential of story trailers

It would be interesting to think that future AoC trailers or cinematics could be told as a story instead of just trailers or cinematics.
That the trailers or cinematics stop being just trailers or cinematics and evolve into something more usable, something like a narrative line of a story, like a story or as part of a chant, something more special than just a cinematic or trailer.
Just like the Prologue of LOTR, a story told.
https://www.youtube.com/watch?v=qj139dE7tFI
EDym4eg.png

Comments

  • OtrOtr Member, Alpha Two
    edited May 22
    I prefer to not have any form of story telling while I move over the land in AoC.
    In nodes when I do not interact with other players I could review my trip and see what story was unlocked.
    Of course the impact / immersion would be lower but that is a price I prefer to pay. And developers have to pay, for making the game an mmo and not a single player experience.
  • Ace1234Ace1234 Member
    @MybroViajero

    This topic seems relevant to the cutscene discussion, that might be a better place to post it.


    @Otr
    Single player games aren't the only games that can have a curated story. While you may not prefer it, Ashes does plan on having a curated story revealed through the emergent and changing open world that all mmo players can influence. This will be through story arcs and many other aspects that players will discover in the world, along with things like cutscenes supposedly, so its not exclusive to single player games.
  • MybroViajeroMybroViajero Member, Alpha Two
    edited May 22
    https://www.youtube.com/watch?v=5cCW2a8kT3Q

    I understand that but more than anything the story traielrs/cinematics would be mostly used to make the player(s) feel like they belong to something , as if it were the narration of a story , as if Morgan Freeman was narrating the events that accompany the path you are traveling in AoC , I think it's a little hard to understand but a narrated story sounds great in a world where social interaction plays a big role .

    I can imagine a voice like Morgan Freeman narrating the events that my guild caused in a certain month's node war, that would be awesome.


    https://youtu.be/nYpVDgcrnAg?si=y_bGUkDjNsV2oCCb&t=5
    A story that is being told depending on the events that occur in the different types of servers as if the storyteller with the voice of Morgan Freeman was telling it and where the players can know that they are part of it.
    EDym4eg.png
  • MybroViajeroMybroViajero Member, Alpha Two
    edited May 22
    Ace1234 wrote: »
    @MybroViajero
    This topic seems relevant to the cutscene discussion, that might be a better place to post it.



    Roger that 🫡
    EDym4eg.png
  • the true potential is zero in a rainbows and unicorns game, zero
    PvE means: A handful of coins and a bag of boredom.
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