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Gameplay idea - give us a slider on our abilities that trades dmg for CD/mana

VoxtriumVoxtrium Member, Alpha Two
Gameplay idea - give us a slider on some of our abilities that trades off ability stats for cooldown/mana cost

Example:
Ability - Fireball - 500 damage, 100 mana, 10 second cd (middle of the slider)
rightmost- 2,000 dmg, 500 mana, 50 second cd,
leftmost - 250 dmg, 50 mana, 6 second cd

Thoughts? Obviously the above is in no way balance and just a representation of an idea



Comments

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Terrible.

    The amount of time people spend fine tuning these things to have anything close to a positive experience, the very idea of giving players control of it in a PvP Fantasy MMORPG leaves me without words.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • VoxtriumVoxtrium Member, Alpha Two
    Azherae wrote: »
    Terrible.

    The amount of time people spend fine tuning these things to have anything close to a positive experience, the very idea of giving players control of it in a PvP Fantasy MMORPG leaves me without words.

    Sounds like Chaos to me :)

    Seriously though, just that kind of control alone would make the variability between any build potentially quite large!
  • ApokApok Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    in Ragnarok you could always use the lower level versions of most of your skills, firebolt would go up to 10 and was a multi-hit skill. I would normally hotkey lower, mid, and the highest level of this spell for cd/cost reasons and making sure not to overkill so I wasn't wasting MP.

    I feel like this can be tuned in PvP as well, there's always gonna be that meta build people use so let's say you know using this skill with this much power kills most of these meta builds when they're at 25% HP. You can have a second hotkey that sacrifices power for cast time to pick off someone trying to break away with low HP
  • VoeltzVoeltz Member
    Sounds like a balancing nightmare. A better way of doing it is having individual stats for each of those that can be raised by gear or your spec. Then they can provide more options through augments for individual abilities.
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  • Voxtrium wrote: »
    Gameplay idea - give us a slider on some of our abilities that trades off ability stats for cooldown/mana cost

    Example:
    Ability - Fireball - 500 damage, 100 mana, 10 second cd (middle of the slider)
    rightmost- 2,000 dmg, 500 mana, 50 second cd,
    leftmost - 250 dmg, 50 mana, 6 second cd

    Thoughts? Obviously the above is in no way balance and just a representation of an idea



    There is already abilities that does that, like the ranger one. Where you spread out your dmg over a cone area, if you keep charging, it becomes a line in the end, with all dmg in that one line. So there is already something like this.
  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    Even with a slider, there will quickly be a meta choice for said spell.

    Also, in pvp, you would always use the top damage to burn someone. In a 20v20 for example, Everyone would just melt each other and you would have the fight be over in seconds with only a few players alive.

    The ranger ability in game makes sense because you choose more damage for a smaller area vs less damage for an aoe. This could work with spells like a thunderstorm and a blizzard of hail turning into a glacier that falls.
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