Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Brainstorming biomes/weather, traps and abilities.
SnowElf
Member, Alpha Two
Hi, glorious community!
Brainstorm up a biome/weather pattern, a trap you'd like to see in game, and an ability that you'd also enjoy seeing in Verra!
Share some of your creative ideas!
Brainstorm up a biome/weather pattern, a trap you'd like to see in game, and an ability that you'd also enjoy seeing in Verra!
- A biome in the far reaches of a wintry tundra where it blizzards with thundersnow as lightning occasionally crashes down. On clear nights, a dazzling display of the aurora spans across the star-riddled skies in vibrant colors.
- Traps within dungeons such as poisonous darts, blinding traps, magical glyphs which explode upon contact. Hidden rooms and cleverly placed levers waiting to be discovered in these dungeons.
- An ability and/or spell which ferries the player to another player's location, kind of like Aetherial Manipulation in FFXIV for BLMs.
Share some of your creative ideas!
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Comments
One way doors/tunnles were also pretty amusing traps since your normal escape gets cut off groups need to find a new exit and since there no maps in everquest it made thing a heck of a lot more interesting :P These were usualy one way doors that would lock behind when they close and they couldnt be opened without a key or a rogues lockpicking skill.
Hidden rooms/shortcuts are nice discoveries too
Some hazards in ice zones could be blizzard and they leave icicles around in area and if fighting takes place to close they may break loose and drop down aoeing below them
I think that's a really cool idea and I'm eager to see how it'll be implemented in the game.
Love to see the player kicking and screaming as dragged away!!
Maybe a snowy, HUGE and intimidating Blizzard in the two snowy Biomes, making Streets/Roads impassable for a time. Or at least a few of them, limiting the Number of Routes that " Caravans " can take.
As Ashes will be able to of different Weathers and Seasons - i can't see why some more or less rare, huge Weather-Events shouldn't also be possible at the Time of Release or after it.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
That would be so sick to see! Goblins with enough intelligence to pick up a player and throw them in AOE would be awesome.
Click here to visit Snow elf's Twitch channel
Oooo yes! I think that with the seasonal changes, there's so much potential for stuff like this to occur. Imagine a part of a dungeon map that becomes flooded during the spring and summer months, but remains frozen during the fall/winter months and is inaccessible for a time. :O!
Click here to visit Snow elf's Twitch channel
Seeing an enormous rock elemental boss form & emerge out of a rockslide would be so cool!
Click here to visit Snow elf's Twitch channel
Love this concept! Being able to connect to the terrain in some sort of way to navigate throughout a game just feels so rewarding. Imagine rivers filled with corruption that cannot be navigated, but in the winter when they're frozen over they possibly could be!
Click here to visit Snow elf's Twitch channel