Voeltz wrote: » I do, but sadly all of them appear to be easily overridden by sheer numbers. Scientific- simply vote their candidate in (more people=more votes) Economic - zerg guild pools their gold to one player Military - zerg all other smaller groups to death Divine - Flag/declare war on any opposing party trying to build favor to slow them down or prevent them.
Voeltz wrote: » Considering the game isn't going to be balanced 1v1, it made sense for them to change Military node elections.
Diamaht wrote: » I think no matter what method you come up with numbers will almost always prevail. You will still have multiple large organizations who compete with each other. However, this system provides differing methods. The variety will suit multiple types of player organizations. If you only have a single method, then all player organizations will conform to that and will be run and structured the exact same way.
Voeltz wrote: » Diamaht wrote: » I think no matter what method you come up with numbers will almost always prevail. You will still have multiple large organizations who compete with each other. However, this system provides differing methods. The variety will suit multiple types of player organizations. If you only have a single method, then all player organizations will conform to that and will be run and structured the exact same way. I disagree. Complicated issues don't have simple solutions, they require more in depth thinking and answers which aren't always obvious. Large organizations aren't the problem though, it's the poor design that allows their numbers such monumental influence over all elections. It's fine if some elections operate that way like scientific, but definitely not all of them. In some instances, the most skilled should win or the most dedicated. It doesn't matter if certain orgs are better "suited" for certain election types if they can all be gamed the same way.
NiKr wrote: » Yes, I want them all. Ideally the military one would go back to champion-based pvp, rather than just a fucking "the more friends you have the better". All other node elections are already based on how many friends you have, so I want at least one to NOT be about that.
Diamaht wrote: » You need to be more specific. What part is "bad design"?
How should "most skilled" be defined? What actions make you the "most dedicated".
There seems to be an assumption that the largest guilds are the lowest skilled, when it's usually the opposite. The best players often attract others to them and their numbers grow. At the same time, the best players will commonly like the resources and opportunities provided by some the most successful guilds and will seeks to join then. Not much you are going to do about this. It's predictable human behavior
You will never create a system that can't be "gamed" and you can't make it fair (what ever that means). What you can do is create a variety of political and social environments that players can choose to exist in.
Nerror wrote: » The Economic node one, where the mayor is determined by the highest blind bidder is the least interesting to me. And the biggest downside is how it incentivizes RMT.
Flanker wrote: » Nerror wrote: » The Economic node one, where the mayor is determined by the highest blind bidder is the least interesting to me. And the biggest downside is how it incentivizes RMT. If we use that logic, then literally anything that requires gold incentivizes RMT.
JamesSunderland wrote: » tbh at this point i just want the military mayor to be decided in a huge 1v1 gladiator tournament with a nice randomized bracket. Far from perfect but in my opinion the best way to deal with the "too many friends problem".
Voeltz wrote: » Diamaht wrote: » You need to be more specific. What part is "bad design"? I already broke it down in the simplest way on my first post. If you have 4 election methods that all result in being zerg dominated, there's no point in having them. You're wasting your time. It's pretty obvious that's what will happen with the current design. How should "most skilled" be defined? What actions make you the "most dedicated". Most skilled in combat. That can't realistically be determined in a 50v300. Most dedicated to the religious organization that resides in the node. Whoever has achieved the top rank within that org and maintains it. There seems to be an assumption that the largest guilds are the lowest skilled, when it's usually the opposite. The best players often attract others to them and their numbers grow. At the same time, the best players will commonly like the resources and opportunities provided by some the most successful guilds and will seeks to join then. Not much you are going to do about this. It's predictable human behavior Why are you so defensive about zerg guilds? This isn't about them being low skill, it's about wanting node types to actually mean something and be unique, that includes their election processes. You will never create a system that can't be "gamed" and you can't make it fair (what ever that means). What you can do is create a variety of political and social environments that players can choose to exist in. Only a Sith deals in absolutes.
Nerror wrote: » What with Steven saying we won't get any other election method than voting at the start of alpha 2, it got me thinking about if I even care if they ever implement the other types. Thoughts?
tautau wrote: » There seems to be an underlying assumption on the part of most of the posters above (myself included): The assumption is that being a Mayor will give an advantage to the friends of the Mayor. This may be true. Or it might not. What does the mayor do? They make decisions on node development, such as which buildings to build and upgrade. They make decisions on node diplomacy, who to declare a persona non grata, and similar things. Many of the decisions, particularly the important ones, require substantial agreement of the citizens of the node. Some people may enjoy being mayor, a lot of others will consider it to be too much thankless work and a lot of bother. But I am interested to hear which of the Mayoral decisions you all think would be worth a guild investing a lot of effort into so they can choose the decision.
Diamaht wrote: » I feel like the gladiator approach will lead to nothing but instability. A fun story for sure but people may just not choose that option as time goes on.