NiKr wrote: » In the past we had thishttps://ashesofcreation.wiki/Scribing#LibrariesPreviously the Library was used to access information about the world, such as the history of significant narrative events, locations of gatherable resources, dungeons, and POIs.[17] In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[19] – Steven Sharif I wish the didn't move away from that idea and we had the random treasures you mentioned and other POIs on maps that are either accessible through libraries or, ideally, made by players. Would be cool
Apok wrote: » NiKr wrote: » In the past we had thishttps://ashesofcreation.wiki/Scribing#LibrariesPreviously the Library was used to access information about the world, such as the history of significant narrative events, locations of gatherable resources, dungeons, and POIs.[17] In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[19] – Steven Sharif I wish the didn't move away from that idea and we had the random treasures you mentioned and other POIs on maps that are either accessible through libraries or, ideally, made by players. Would be cool yeah I didn't know they we're toying around with something like that, maybe they shifted ideas when they came up with the caravan system
Apok wrote: » so two games come to mind from my experience, Atlas and FFXIV. In Atlas you pick up bottles out of the water, the better the map the further the treasure is from where you find a map. in FFXIV there's treasure maps that do a similar thing. You do some work for a map, and go find the treasure. There's actually a chance to get a portal to an instanced area where you get a chance to find extremely rare items (I wish they did this more but it was only part of one of the expansions from what I remember) I think a similar system would be nice for Ashes to get groups of people out moving in the world, maps however they come into the player inventory can lead to cashes out in areas that are far off from any developed nodes/cities also possibly making greater use of the caravan system. for example a guild or group of friends can stockpile certain maps all centered around the same area. They take the caravan and pop their cashes and load up the loot and come back thoughts/ideas?