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Please show the exact enemy Hp

ZirdelasZirdelas Member, Alpha Two
Everything looks great in this video except one HUGE thing. Pls show us the exact Life of the enemy. It looks so unsatisfying to make your whole combo and the hp bar doesnt move at all. You have no idea about so much things, that arent worth loosing.

Comments

  • LaetitianLaetitian Member
    edited June 3
    It's intentional. It's to make Corruption riskier. You can read up on the highly fleshed-out opinions of proponents and the opposition of the mechanic in threads like the one linked here.
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    A large portion of the discussion is about distinctions between scenarios involving already flagged combattants.
    Which might be relevant here. I could definitely see combattants in wars showing exact HP.

    Personally, I've acquired a taste for it. I think it's an interesting dynamic to have to make risky decisions about the cooldowns you expend.

    More important side note:
    Suggestions like this one in the dev update feedback thread would probably be a big step towards the best of both worlds. More feedback whenever your abilities connect by making the attacked section(s) of the HP bar flash in white (much like most games already do it when you strike a hit, only they flash the exact amount that is removed afterwards), but still preserving the obfuscated information.
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  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    no Its great for PvP that you cant see the exact HP
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  • Undead CanuckUndead Canuck Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited June 2
    Zirdelas wrote: »
    Everything looks great in this video except one HUGE thing. Pls show us the exact Life of the enemy. It looks so unsatisfying to make your whole combo and the hp bar doesnt move at all. You have no idea about so much things, that arent worth loosing.

    What is wrong with the health being limited to bars? It makes choosing your fights a bit more challenging.
  • LudulluLudullu Member, Alpha Two
    Please don't show any HP. It's bad to the corruption system.
  • RuerikRuerik Member, Alpha One, Alpha Two, Early Alpha Two
    Part of the fun here is not knowing exactly what is left.

    I wouldn't be opposed to some audio or visual clues, like a grunt vs a scream or something when hit at high vs low HP.
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  • GarrtokGarrtok Member, Alpha Two
    100%, just show the healthbar. You play differently if the Enemy has 2% or 20% health left.
  • Mag7spyMag7spy Member, Alpha Two
    Better to not be shown, use some insight and skill to know what you are doing. Or risk using more resources to make sure you confirm someone.
  • AszkalonAszkalon Member, Alpha Two
    NiKr wrote: »
    Please don't show any HP. It's bad to the corruption system.

    Please explain.

    I don't get it yet. (.__.)
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  • DepravedDepraved Member, Alpha Two
    Aszkalon wrote: »
    NiKr wrote: »
    Please don't show any HP. It's bad to the corruption system.

    Please explain.

    I don't get it yet. (.__.)

    long story short, you remove the risk of going red while attacking someone being hit by mobs, but you get all the reward. let me know if you want me to elaborate ;3
  • SathragoSathrago Member, Alpha Two
    edited June 2
    Garrtok wrote: »
    100%, just show the healthbar. You play differently if the Enemy has 2% or 20% health left.

    This is exactly why its being obscured. You (the royal You) play like a shitty rat bastard if you see someone at 10% hp and feel like its a free kill. Theres hardly any thought there other than how many other players are nearby to kill you if you go red.

    With it obscured you now have to think harder about your choice which is the whole point.
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  • LegiLegi Member, Alpha Two
    I like it the way it is. Besides having advantages for the corruption system I think it makes PvP more interesting. I am against showing nothing though, cause that would be a tad too unrealistic for me. You see if someone is hurt and how much to a degree.
  • VoeltzVoeltz Member
    I think its funny how people believe this will do anything meaningful for Corruption. All it means is someone can take you down to 25% hp or less which can definitely still lead to your death if you have enough mobs on you, and there's 0 consequences for them. Rats are gonna rat as long as the Corruption System allows it. Negatives far outweigh the benefits which are near 0.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I agree with OP. I get not knowing some mob type I have never seen before. My char should know what a humanoid looks like at 5% beat up to mostly dead. In short Toblathe.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Zirdelas wrote: »
    Everything looks great in this video except one HUGE thing. Pls show us the exact Life of the enemy. It looks so unsatisfying to make your whole combo and the hp bar doesnt move at all. You have no idea about so much things, that arent worth loosing.

    Better learn to deal with minimum data given to you and learning how to make good judgement calls.

    It's the best thing to happen since sliced bread, learn to actually fight and not be a dopamine crank who just likes to see big chunky numbers.
  • edited June 3
    This content has been removed.
  • Zirdelas wrote: »
    Everything looks great in this video except one HUGE thing. Pls show us the exact Life of the enemy. It looks so unsatisfying to make your whole combo and the hp bar doesnt move at all. You have no idea about so much things, that arent worth loosing.

    Hell no, I like it. I would keep it to 3 bars if I could. The guessing makes an extra layer.
  • nanfoodle wrote: »
    I agree with OP. I get not knowing some mob type I have never seen before. My char should know what a humanoid looks like at 5% beat up to mostly dead. In short Toblathe.

    You sure? Professional boxers gets this stuff wrong =)
  • SathragoSathrago Member, Alpha Two
    Voeltz wrote: »
    I think its funny how people believe this will do anything meaningful for Corruption. All it means is someone can take you down to 25% hp or less which can definitely still lead to your death if you have enough mobs on you, and there's 0 consequences for them. Rats are gonna rat as long as the Corruption System allows it. Negatives far outweigh the benefits which are near 0.

    yes, but 25% is more of a chance than 2% or 10%. Honestly they caved a bit when they decided to let you see it in brackets like it is now, im pretty sure it used to be planned for not showing it. I would rather it not show because like you said 25% is still low enough in many situations to let people act on that rat mentality.
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  • GarrtokGarrtok Member, Alpha Two
    Sathrago wrote: »
    Garrtok wrote: »
    100%, just show the healthbar. You play differently if the Enemy has 2% or 20% health left.

    This is exactly why its being obscured. You (the royal You) play like a shitty rat bastard if you see someone at 10% hp and feel like its a free kill. Theres hardly any thought there other than how many other players are nearby to kill you if you go red.

    With it obscured you now have to think harder about your choice which is the whole point.

    It's not about killstealing (which is more a ego problem). But if your target has less health you don't cast your super spell.
  • VoeltzVoeltz Member
    Sathrago wrote: »
    yes, but 25% is more of a chance than 2% or 10%.
    25% or less depending on how hard they get hit. The odds of dropping someone to exactly 25% are extremely low especially since they have no idea whether someone's at 26% or 49% before hand. Either way, they can simply use weaker attacks to get it lower.
    Sathrago wrote: »
    Honestly they caved a bit when they decided to let you see it in brackets like it is now, im pretty sure it used to be planned for not showing it. I would rather it not show because like you said 25% is still low enough in many situations to let people act on that rat mentality.
    That's because they know it's necessary for functional combat. Only games that can operate without health bars are first person and/or ones with fast TTK, typically shooters. This is because they have other ways of indicating damage like blood on your character or hit markers. Neither of these things would be sufficient in a 3rd person MMO and neither are these fractional bars.
  • KilionKilion Member, Alpha Two
    I don't think that HP should be a thing we can exactly track. In fact, I think the current design is too detailed, I would have gone for thirds on the health bar to indicate what we would in reality consider the 3 stages of "perfectly fine", "roughed up" and "heavily injured".

    Beyond that I respect that some would want to see more and I think they should have the option to get it... at a price. Examples of how to improve detailed information on enemies:
    - Head pieces (like a magic lense)
    - investing skill points into it
    - horizontal progression options from the Headhunter occupation
    - vertical progression from the Headhunter occuptation for corrupted players only

    These options could mean more segments on the health bar and more information on armor worn (like how many pieces of armor from which of the 3 categories)

    But free information is not the way to go here, since that would go against the risk-reward design guideline and reduce the risk especially for corrupt players and "trolling"
    The answer is probably >>> HERE <<<
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