Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
that's called "forfeiting". the win condition is to beat other players. if they don't show up, that doesn't change the win condition.
To get back on topic, @Azherae , I think the node war frequency question is not about the events during a single node war, but rather how often node wars should occur in the bigger, server wide game of thrones between the different monarchs and regions, and to a lesser extent any rivalries between vassal structures. And about how impactful a single node war should be in those conflicts
That's not to say your interpretation isn't also an important question, and perhaps more relevant to dive into with the limited knowledge we still have of that larger game of thrones style conflict the game will have.
My read on node wars is that they aren't going to last 3-5 days at all. I think we are looking at 1-2 days at most, unless neither side want to fight. I think the primary limiting factors for node war frequency will be the inter-node reputation system and the cost of declaring. And a forced cooldown period.
So if my read is correct, I think the event frequency during a single nodewar is going to be once a day, but possibly more than one event at a time. I think it's more important to look at the amount of simultaneous events based on the type of node war and on the size of the participating nodes. Two warring metropolises with thousands of citizens in each should have a lot of simultaneous events during primetime. Mostly out of necessity. I don't think the server or client can handle 2000 vs 2000 battles any time soon.
If the primetime window is 5 hours, it is technically possible that they can repeat the Highwayman Hills a couple of times within those 5 hours I suppose, if the first run is decided quickly enough, but I think that's just bad game design.
What I would like to see is that a Node declares war on another Node. 1 vs 1
Then the war is designed to be a minimum of 2 days, even with no defenders, to allow allies of the defender at least a day to generate and complete a relatively cheap Mayoral "Assist the Defenders!" commission and join the war. Maybe max 500 War Score surplus over the enemy per prime time day.
And then just have a Tug of War Score scenario until one side wins more than 1000 War Score than the other side. I don't know about putting a max time limit but maybe 7 days?
Allow Nodes to declare a new War every 3 days, but a losing Node is safe from war for 14 days.
I'd be totally happy if there were a couple Node Wars going on at any point in time on a server as a regular thing, and every once in a while they explode into the big ones where allies joined in.
I see. Once again I guess I'm imagining a very different style of game than everyone else.
I'll hope it works out well, and this helps me because I have a clearer idea of why exactly this feedback isn't helpful.
how players play and how the game is designed are two different things.
even if people wanted to do what you described in ashes, they wont e able to avoid pvp since its an open world PVP game and they will have to compete with other players for bosses and resources, for example.
the type of game is usually defined by the win condition. that's by design. that's not to say you can take a pure cooperative game with no open world PVP and make competitions amongst players. things like, lets see who kills th emost mobs per hour. the game isn't competitive by design, but you can create player made competitions. a game within the game if you wish.
you could do that in ashes too, with some more difficulty since you cant avoid pvp...but node wars are competitive by design. you literally have to beat other players to win, thats the win condition. finish casting and don't let the enemy do it. every thing you do in the node war is to beat other players. hell even if you afk since you would be giving an advantage to the enemy (or afk to sabotage). its like losing a turn in monopoly because you are in jail.