Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What do you like about what we've seen so far?
Solmyr
Member
Not the first thread like this, won't be the last.
- I know it's pretty standard, but I absolutely loved the ranger's cloak ability, and how it was showcased being used for a textbook ambush in the caravan PvP stream. That's just awesome - plus the fact that rangers and rogues are the two fastest classes, they can actually scout ahead for caravans in a meaningful way. That's peak class fantasy fulfilment right there. Also the chameleon-like visual effect was extremely cool.
- This hasn't really been showcased properly just yet, but the dominant race affecting the appearance of nodes is such a cool concept. I've spent hours just scrolling through the wiki staring at the different architecture styles.
- The character creator looks awesome. The fact that they were able to recreate Asmon so accurately was both impressive and hilarious. I can't wait to get my hands on it.
- Can't overstate how amazing the sound design is, especially on the combat abilities. Actual ear candy. I sometimes just go back and listen to old streams for the SFX alone.
- Tanks being able to spawn walls and direct the flow of battle like we saw in the recent node war stream is also peak class fantasy.
- Flying mounts being extremely rare and limited mostly to leaders is brilliant. Not only does it make seeing one on the battlefield a memorable experience for casual players, it also lets the leaders in question survey the battle and call shots from a better vantage point. Just all around 10/10 design on that.
0
Comments
I agree!
I like the fact that the PvPers will have to defend as well as attack. If PvP is just about attacking and no one has any incentive to defend, the PvEers have no protection and no one will build anything because it will just be torn down.
If you need PvE and defence to "Win", then tactics become far more nuanced.
I love that too! It's what makes the game feel PvX, not just PvP. I also like it makes node wars feel more like a war than just a battle.