Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Character Crafted gear in the Cash Shop
Krisco
Member, Alpha Two
I'll keep this brief as I'm not sure if it has been brought up before... but is it possible to only sell gear on Intrepids Cash Shop that is made my crafters? It adds another game loop, ensure crafters are the ones being used to add gear to the game and still makes ashes some extra funds. I understand it may be too limiting, unless you make it great 😉
Just wanted to get this out there before I forgot. I'll dig in a bit when I'm near a PC. Any feedback/corrections?
Just wanted to get this out there before I forgot. I'll dig in a bit when I'm near a PC. Any feedback/corrections?
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Comments
No, keep the idea for the cash shop exactly how it is now... but only sell items by doing crafting orders and let the crafters fulfill them. If that doesn't make sense, I'll clarify when I have more time 😄
Crafters cannot create Skins.
Exactly... now imagine if those cosmetics first had to be created by a player... keep the economy going... full circle.
Thank you for your insight, greatly appreciated.
No, definitely not. The next thing that happens is the crafters ask for a cut and Ashes becomes a job. Might as well just do block chain.
Buying crafted gear for real money is literally pay to win.
it could work if people could craf the cosmetics and publish them so that people could browse and buy. this could work a lot better since they will be limited in number, and people like buying things when they are in a limited quantity.
Exactly. Intrepid sells the pre-made cosmetics for real cash. The crafters of the cosmetics get in game currency, the exact same as selling gear on the market place for the crafters and just like intrepid selling the cosmetics on the cash shop. The biggest hurdle would likely be quantities as you mentioned... but I do believe Steven mentioned wanting cosmetics to be limited... just like they've been doing thus far.
Anyways, I won't be partaking in either of these things but I thought it would be an interesting way to handle a cash shop. I personally would rather pay a $50/month sub and earn my gear in game... unpopular opinion, I know 🫢🤣
Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[127][128]
That 128's quote directly says "you can use an earlier sword's appearance all the way up.." (to max lvl I assume)
So people can just craft cool-looking stuff and sell it as "cosmetics". We'll already have markets with players stalls and shops, so some node will inevitably become "the cosmetics market" and crafters can use that to sell their stuff.
oh I think id prefer if the crafter got cash too.
My issue is the "crafted" part of the topic. If you mean game assets that are made by crafters in game should then be sold back to players for cash, then no. That is literally the thing this game is trying to avoid.
Being able to use Real Life money to generate in-game gold would go against that.
Option 1: Intrepid makes a cool costume to sell on their cash shop. People buy said item for real cash. The person can now wear cooler gear than crafters can make. The end.
Option 2: Intrepid makes a cool costume to sell on their cash shop. Intrepid then puts out a job ticket on the town board of a metropolis to petition crafters to supply this new item for the cash shop. It would simply involve crafters and gatherers in the process. That way everything in the game is essentially made by the players, even the cash shop swag. The player would be rewarded the same way they'd be rewarded for doing any in game crafting or job ticket.... not with real money or p2w. Intrepid gets the real money and the in game rewards stay balanced.
Crafters make gold.
Donators buy with $
There is a market? There is p2w.
Key phrase: crafters make gold.
Option 1: No way, the cash shop should always have a far, far smaller selection than what you can find in game. And the cash shop should be strictly sideways in its selection, meaning different but under no circumstance better. RMT gear being noticeably better is a problem, especially in a subscription game.
Option 2: Not a good path to follow. You are incentivizing players to focus and play for the cash shop instead of the actual game economy. You are also printing money to inject into the economy for no real benefit.
The point is, the cash shop can be there as a side option to additionally support Intrepid when you feel they've earned it and/or a place where you can occasionally find a different version of gear that you really like. It should never be an in-game focus or the center and any in game events.
Otherwise, I think crafted items should not be listed outside of a game environment. Keep in mind that cash shop items are open to all servers where as a crafter is only on one single server. That being said, there should be no way to buy in game items with real life currency.
In terms of cosmetics, in game is intended to be the superior cosmetic over the cash shop. Whether or not it is, is more of a personal opinion.