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Anyone remember Wild Star dungeons and raids?

Man, I remember that game. It was really not that big, and had 0 sandbox elements. But goddamn, those dungeons and raids. That was by far the hardest game to do dungeons and raids in. You could go through a dungeon and not get a gold chest, but getting the gold was haaaard. I really hope AoC will get some of that. I have not seem mcuh of it so far, but the amount of stuff you had to time and move from, really seperated the goats from the kids. I loved it!

Did you guys play it? Did you like that level of difficulty?

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    I didn't play it, but there have been discussions on these forums about it in the past.

    From my understanding, it by far had the best PvE out of all PvP games that I am aware of.

    The PvE was still only average in comparison to a PvE game, but for a PvP game, it was apparantly very good.
  • Noaani wrote: »
    I didn't play it, but there have been discussions on these forums about it in the past.

    From my understanding, it by far had the best PvE out of all PvP games that I am aware of.

    The PvE was still only average in comparison to a PvE game, but for a PvP game, it was apparantly very good.

    I think the PvE was some of the best in the business. But I do like action combat. It was very smooth and rewarding. There was not alot of PvE encounters, but they were so good, that you did the same dungeon over and over, because they were so challenging. The game itself has nothing on a game like AoC (or what we hope for it). But as far as PvE combat go, whew! Also, the humor was beyond anything :) I still remeber the "Level up cupcake!"
  • GithalGithal Member
    edited June 12
    Lost Ark had some pretty hard mechanics.. ofc if you were not p2w overgeared skipping half the mechanics of the raids. But it had stuff where from 8 players if 1 dont do some mechanic all 8 players die. Or hits that push you out of the boss arena where you instant die.

    Well ofc watching youtube guides was making the content a lot easier. But thats how it usually works.
    (but even still for some bosses the guide was 20 minutes explaining all the mechanics.)
  • Githal wrote: »
    Lost Ark had some pretty hard mechanics.. ofc if you were not p2w overgeared skipping half the mechanics of the raids. But it had stuff where from 8 players if 1 dont do some mechanic all 8 players die. Or hits that push you out of the boss arena where you instant die.

    Well ofc watching youtube guides was making the content a lot easier. But thats how it usually works.
    (but even still for some bosses the guide was 20 minutes explaining all the mechanics.)

    I only tried it briefly. I am not into P2W games really. P2 progress is kind of ok, in some cases.
  • GithalGithal Member
    Saabynator wrote: »

    I only tried it briefly. I am not into P2W games really. P2 progress is kind of ok, in some cases.

    Well the game had a lot of issues. When we start from BOTS, to P2W, to Lack of content - where there is 1 raid per weak and 1 dungeon daily and thats all. and the next content release is scheduled for after 1 year. To lack of PVP (there was but was boring, and no one was playing it).

    Else at release of the game globally - since there was a lot content in Korea already released, we were getting new content often, and was really fun experience for the first 8 months. PVE was challenging, classes were fun, the action combat felt great. But then we catch up with Korea and became too boring playing the same stuff over and over again.
  • TexasTexas Member, Alpha Two
    Wildstar had some really good dungeons. I don't anticipate that level of PvE from Ashes. I want it in the game, of course, but PvX sandboxes generally have different focal points.
  • ExiledByrdExiledByrd Member, Alpha Two, Early Alpha Two
    The issue I had with Wildstar dungeons and raids was that most fights broke down into timing your interrupts. If you could do that then the fight was trivial, if you couldn't than you couldn't progress.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Texas wrote: »
    PvX sandboxes generally have different focal points.
    While this is true in itself, it is worth pointing out that Stevens idea for Ashes isn't that it is a sandbox.

    I can't recall if he uses the term Sandpark or Themebox, but the meaning is the same - he intends Ashes to be a half way point between these two.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Wildstar dungeons and raids was like playing a battle in a kaleidoscope. How can you turn combat into a jumping puzzle. Got very boring quickly.
  • nranra Member, Alpha Two
    As someone who cleared all of Wildstar, I still hold it dear in my heart.

    When we killed Avatus I had the same feeling I had when we killed Kel'thuzad world #13 in vanilla WoW.
    It was just the greatest raiding ever.
  • Saabynator wrote: »
    Man, I remember that game. It was really not that big, and had 0 sandbox elements. But goddamn, those dungeons and raids. That was by far the hardest game to do dungeons and raids in. You could go through a dungeon and not get a gold chest, but getting the gold was haaaard. I really hope AoC will get some of that. I have not seem mcuh of it so far, but the amount of stuff you had to time and move from, really seperated the goats from the kids. I loved it!

    Did you guys play it? Did you like that level of difficulty?

    And one of the reasons it died so fast, MMO, have to i mean have to carry the casual player, or they don't survive, even though people avoid the hard fact causal make up the vast majority of players, lose them, and MMO die!

    It must be a balance between hard and achievable for the causal player.
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