Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Do you think any of these things won't eventually be in the game?
its a fucking video game mate, so now you wanna control/limit how people move their characters based on what you think looks good? whats next running should be tied to a heart beat system because in real life people dont run around all the time and we should be walking?
hey the chicken emote looks dumb lets remove it!
Lets
Giving players the freedom to jump only to cause them to have any sort of counter measure that directly takes away that freedom is ridiculous. Punishing someone for spamming spacebar when it does not benefit you to spam it in the first place doesn't make sense.
There is no such thing as bunny hopping as it is since true bunny hopping gives you a benefit for doing so. True bunny hopping glitches the mechanics and gives damage reduction, faster movement, reduced stamina usage which are not a part of AoC.
Don't change jumping. Allow people to spam spacebar if they want to and don't waste time developing useless mechanics that WILL be abused. Forcing movement speed changes, jump punishments or things like that are why bunny hopping are even possible.
I give You my Like only because You added "FFS" at the End of your Comment, Liniker. I love it when People swear and curse.
Kidding Please forgive me.
Actually, Yes. Why not, in Case of doubt ? Let People play the way they like. That being said, Liniker - don't regret the optical Horrors You just summoned in a handful of Years or so. (hahahahahahahahahahaah)
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
It requires decisions to be made by the team either way. It is fine to let jumpers be jumpers, so long as there is not a mechanical benefit being granted for it. If there is, it should be addressed and balanced. Are the devs sitting around testing and balancing around jumping vs not jumping right now? Nah probably not, it is likely something they'd rather wait til A2 to see and determine if it needs to be addressed at all.
So far I see 5 people who replied in support potential balancing or mitigation, 9 who don't want any balancing, 4 who kinda seem to be "as long as there's no advantage its fine" and 2 who I'm not exactly sure the point you're making. This isn't really a sampling of the whole population of players, but at this point I think we really need to see how it plays first-hand to get a better idea of how it exists now and whether it is fine or has some issues.
We all know Steven is a frequent jumper so they won't go too far on mitigation of jump-related activities. I have a feeling you can't air-block or air-dodge anyway so being in the air means likely you're already somewhat defenseless.