Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Game Lore
While I have to admit that I am not a huge lore-nut, I really hope that the lore behind the game, especially with regard to race's history is included. I also hope that stories in game actually matter and and intertwined throughout the game.
I say this having experienced years of Guild Wars and Guild War 2, which both had so many elements that mattered, stories that made sense, characters that mattered, and history that was explained throughout. This was incomplete contrast to games like Archeage that basically had lore in the game because...well, I don't know. I can't name a single element or name of the Archeage lore,but fondly remember cinematics and special events in major cities that involved characters that I still remember.
That being said, I wonder how this will be possible with the "node" system: without knowing where and when camps, villages, and metropolises will spring up, I wonder how intricate lore can actually be. I believe this will be a challenge given this somewhat unique twist. I have gamer friends that will literally quit a game early on because the lore and storyline is bad or inconsequential, and I want to invite them to a game that has that depth they desire.
I say this having experienced years of Guild Wars and Guild War 2, which both had so many elements that mattered, stories that made sense, characters that mattered, and history that was explained throughout. This was incomplete contrast to games like Archeage that basically had lore in the game because...well, I don't know. I can't name a single element or name of the Archeage lore,but fondly remember cinematics and special events in major cities that involved characters that I still remember.
That being said, I wonder how this will be possible with the "node" system: without knowing where and when camps, villages, and metropolises will spring up, I wonder how intricate lore can actually be. I believe this will be a challenge given this somewhat unique twist. I have gamer friends that will literally quit a game early on because the lore and storyline is bad or inconsequential, and I want to invite them to a game that has that depth they desire.
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Comments
Why are we here with such few colonized areas? What happened to cause this? Is this new area? Is it unexplored?
What are those blue crystal things with large engraved circles like on the home page?
There's currently a lot of lore, and yet a lot of questions that sprout from them. I could go on, but I think it's best to wait a bit before we talk more about it :)
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This sentence has 5 words. There are 5 E's in this sentence. E is the 5th letter of the alphabet. There is no E in the 2nd word of the sentence. 2+5=7. The "soon" has 7 O's. 7 is a prime number. It is also 3 less than 10. 3.
Half Life 3 confirmed.
I guess my question should have more addressed toward the development of story as the game develops and ultimately reverts as nodes are destroyed. Really looking forward to this!
This would be so great.