Dygz wrote: » Steven says there is a Twisted path players can pursue.
arkileo wrote: » Twists and emotional impact are what makes quests memorable and worth reading. I really don't care about reading the quest text when the dude just wants 20 bear arses because he's hungry. WoW makes a mostly forgettable quests, but the Darrowshire and Legend of Stalvan quests stand out as particularly memorable ones, and both happen to be pretty tragic. Hopefully there's room for punchy quests in Ashes. Games that focus on events over quests, I'm thinking of GW2, don't do themselves many favors when it comes to interesting storytelling in the world.
Limit404 wrote: » Tragic / Dark Questlines & Areas
auremfern wrote: » Morally grey is my favorite color, not everyone wants to be the knight and shining armor. Some of us want to struggle with conflict.
Aszkalon wrote: » auremfern wrote: » Morally grey is my favorite color, not everyone wants to be the knight and shining armor. Some of us want to struggle with conflict. This reminds me, that sometimes in the Game Witcher III : The wild Hunt - you had to "act morally grey", if you truly wanted the best Outcome in the end. For Ciri as well. You kinda fxxx up a few things - and i mean fxxx things up HARD - if you act like a heroic Character. x'D
JamesSunderland wrote: » Lineage 2 world is so full of gloom and doom that it's hard to pick a single quest and a single area. For quest, i would probably pick one the dark elves only quests, Testimony of Fate, it's crazy to watch this once extremely virtuous and faithful human priest completely fall into dispair and vengeful hatred towards his clergyman peers and the higher ups who conspired for the execution and excommunication of his little sister to stop his ascension in the church, making him go as far as getting involved with the masters of the dark arts the dark elfs in order to acquire the remains of his sister who was prohibited from being buried in sacred grounds and get some of the nastiest poisons to end his and his past "friends" lifes. In the end your main objective isn't even to "help the guy" but just take advantage of a historic resource and information he has in order to advance the knowledge and power of your own race. For Area, i would certainly pick Hellbound Island, imagine having a peaceful life on this island far from the main continents wars and struggles, just for in a bright sunny day have this extremely powerful and evil wizard from the main continent make your lair his new kingdom of suffering by making a pact with the Goddess of darkness and the worst demons in hell to open a portal right in front of your backyard while becoming and watching your family and community become his eternal slaves and having your children taken away to be used on the most horrible of evil experiments.Q: Would you appreciate that type of content?A: Yes, certainly.