Imnotkio wrote: » L take
Utilizing a royal mount during an event, such as a siege or war, will incur an upfront cost. If the mount dies during that event there will be a cooldown period before the mount can be used. The cost to use the mount must also be paid again.
These mounts will have a life-span likely between 15 to 30 days (online and offline time) after which the mounts will pass away.
Royal mounts are dropped as eggs that can be cultivated through the Animal husbandry profession for artisans with a high enough stable upgrade on their freehold. The eggs themselves also have a lifetime. Royal mount eggs are able to be sold to other players. Royal mounts are not breedable.
GrappLr wrote: » The biggest issue with flying mounts is how it's an unfair mechanic for the person that has one, unless everyone has them.
GrappLr wrote: » and if everyone has them, the game is just bad (for reason that I'm sure Steven is aware of). But giving it to a few elite people means they have too many unfair advantages (especially in combat).
GrappLr wrote: » My solution is to make flying mounts extremely unlikely to be used in circumstances that are unfair. What circumstances are these? They mostly deal with PVP.
GrappLr wrote: » How would I do this? I'd make flying mounts have a growth stage, that requires lots of resources. So say an egg, that requires 7 days IRL time to hatch, and requires lots of resources to grow. Then, if your flying mount ever dies from combat, or whatever, you have to regrow it from scratch.
GrappLr wrote: » This does NOT have to be the exact solution, but the idea is, if your flying mount dies, it's a huge headache, so mayors, people who have them, etc. think long and hard before taking flying mounts into combat scenarios.
GrappLr wrote: » You can still use it for pvp if you want.. but at what cost? Lots of problems fixed.
GrappLr wrote: » The biggest issue with flying mounts is how it's an unfair mechanic for the person that has one, unless everyone has them. and if everyone has them, the game is just bad (for reason that I'm sure Steven is aware of). But giving it to a few elite people means they have too many unfair advantages (especially in combat).
bloodprophet wrote: » They are supposed to be super limited. Like 20 total at a time per server.