Azherae wrote: » I don't like short buff durations generally, for MMOs, but I like them for MOBAs, and don't mind them when the MMO is like BDO and is so Action-Combat heavy and 'tactics' are less of a thing in lowman fights because those don't add anything in that case really. Short buffs are usually incidental, not worth any mana or casting time compared to just hitting more things, and make the play flow of buffing classes (and sometimes the targets) very rotation heavy. You can't justify having a short buff with a high cost. Those usually are so powerful that they're not really a choice, so you're back to the Action Combat style game flow of 'I'm definitely going to use this, I will have the resources for it'. I guess it still works, but the skill floor raise is kind of rough. I also don't like them because if you're not careful it waters down the PvE. If buff durations are too short, you don't have to worry about a mob or a mob group having their buffs up without you seeing those buffs be up. Sure, a long duration buff that your support just casts 3-10 times in a session feels like just maintenance on our side, but if Mobs are designed from the same base as players (this is what I'm used to), it matters a lot more to them. But making the buffs 1-3 minutes increases the support class busywork to achieve the effect on the mobs, so I prefer to have it even longer for simplicity, like '5-10 minute buffs'. Not too much cost or strain to players, helps a bit with the learning curve, and empowers mobs a bit. Also, assuming that players' dispel skills have a decently long cooldown relative to standard mob-TTK, a support-class mob might have multiple of these up, and the players then have to deal with at least some of them due to the lack of ability to just dispel them all, increasing support-mob usefulness and therefore encounter variety even in non-boss PvE. This is a thing I feel has been lacking in games I personally have played recently.
Azherae wrote: » But making the buffs 1-3 minutes increases the support class busywork to achieve the effect on the mobs, so I prefer to have it even longer for simplicity, like '5-10 minute buffs'. Not too much cost or strain to players, helps a bit with the learning curve, and empowers mobs a bit.
Ludullu_(NiKr) wrote: » Azherae wrote: » But making the buffs 1-3 minutes increases the support class busywork to achieve the effect on the mobs, so I prefer to have it even longer for simplicity, like '5-10 minute buffs'. Not too much cost or strain to players, helps a bit with the learning curve, and empowers mobs a bit. What if the 5-10 min was a base lvl of a buff with lower effects, while activity in fights increased/changed said effects? Would that be smth interesting?