Considering the lackluster nature of the BH system, I came up with this: Blood Debt.
In this concept, each kill by a player on greens increases their blood debt count, while ramping up the corruption and becomming corrupted. Bounty hunters, however, can decrease this count by eliminating corrupted players. If a corrupted player manages to cleanse their corruption through PvE activities but still maintains a positive blood debt count, he will become green player with Blood Debt. Bounty hunters can see the number of active blood debts on any indebted they meet.
Bounty hunters would utilize their blood debt ability to mark indebted players permanently as purple, allowing any bounty hunter or previous victim to attack. Restricting the purple status to bounty hunters and victims ensures that random players cannot access dropped materials.
Rules:
- Each kill of a green adds one blood debt
- Each death caused by a bounty hunter or victim decreases one blood debt
- Bounty hunters and victims can activate the blood debt at any time and in any area
- Once the blood debt is activated the player will remain permanently purple for all bounty hunters and all his victims attached to the blood debt
- all victims and all bounty hunters will be able to participate in all remaining blood debts
- The perma purple should expire eventually, could be a 30 days timer starting at the momment the debt is actibated
- The blood debt count should auto expire in 30 days if no one activates them
Such feature would allow tracking who are the biggest head hunters in the server. Would also be acceotable starting the blood debt automatically when the player goes back to green, so people wouldn't have the chore of activating the blood debt.
I hope Intrepid considers implementing a feature where players can mark someone as attackable by specific people, similar to war targets, but in this case it would be specifically for blood debts attached to the victims and all bounty hunters