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Expansion idea - Let us own high level mobs as servants/defenders for our freeholds

VoxtriumVoxtrium Member, Alpha Two
Basically outside of the currently planned system to allow us to have guards to defend our freehold I would love to see the capability for us to use high level mobs, elite monsters and maybe even some dungeon monsters as defenders, 1 max per player, and require a bunch of stuff to do it and increase it the higher quality the monster is. I'm thinking basically any monster that can be killed with 8 players or less which would mean some of the lower end bosses are included. I think this would be an awesome way to add some flair to our freeholds down the line in addition to giving us some customizability, better freehold defense, fun roleplay and an awe factor for other players who see your defending monster.

Comments

  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Sounds like a great idea
  • I talked about this a year ago and people dumped a truck of poop on me for it, they said players would exploit, its a bad idea, people would find ways to jinx the game, blah blah... bunch of nay sayers basically

    but to me, what would be REALLY good is building an instanced underground dungeon and putting the mobs inside
    PvE means: A handful of coins and a bag of boredom.
  • VoxtriumVoxtrium Member, Alpha Two
    Arya_Yeshe wrote: »
    I talked about this a year ago and people dumped a truck of poop on me for it, they said players would exploit, its a bad idea, people would find ways to jinx the game, blah blah... bunch of nay sayers basically

    but to me, what would be REALLY good is building an instanced underground dungeon and putting the mobs inside

    Hey honestly i wouldnt mind having an instanved basement under our freeholds that show our loot inside of them, thatd be dope. However I think for owning a mob for defense it would have to be outside and visible to players. Of course the mob could never leave the freehold, but still
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Sounds like a great idea
    Arya_Yeshe wrote: »
    I talked about this a year ago and people dumped a truck of poop on me for it, they said players would exploit, its a bad idea, people would find ways to jinx the game, blah blah... bunch of nay sayers basically

    but to me, what would be REALLY good is building an instanced underground dungeon and putting the mobs inside

    Attack on titan vibes xD
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Voxtrium wrote: »
    Arya_Yeshe wrote: »
    I talked about this a year ago and people dumped a truck of poop on me for it, they said players would exploit, its a bad idea, people would find ways to jinx the game, blah blah... bunch of nay sayers basically

    but to me, what would be REALLY good is building an instanced underground dungeon and putting the mobs inside

    Hey honestly i wouldnt mind having an instanved basement under our freeholds that show our loot inside of them, thatd be dope. However I think for owning a mob for defense it would have to be outside and visible to players. Of course the mob could never leave the freehold, but still

    Some sort of a deterrent would be really cool, I like the idea of a basement that has a huge mob inside that gives whoever is unlucky enough to enter almost no room to fight lol, like something out of Elden ring
  • SengardenSengarden Member, Alpha Two
    daancrv9gxlm.gif

    Seriously though, that does sound pretty cool! Would open up tons of locations players may have already delved into for more opportunities for impactful progression. Perhaps these could also be earned and kept as guards at guild castles, or somewhere deep inside a metropolis node where they could be unleashed during siege battles.
  • ShabooeyShabooey Member, Alpha Two
    edited July 8
    Sounds like a cool idea. You could possibly link it to Animal Husbandry, so they could tame creatures. Over time, with a lot of effort and other stuff, you could create an 'Elite' that could be sold to patrol freeholds. Obviously this would move it away from the monster idea you had so not sure how you'd feel about that. But think this would be a fun way to incorporate a system in the game.
  • FaimithFaimith Member, Alpha Two
    I think integrating a system where high-level mobs can be owned as servants or defenders for our freeholds into the husbandry system would be amazing! It adds depth and more strategic elements to the game, allowing for unique customization and defense mechanisms for freeholds. Plus, it would make the husbandry system even more engaging and versatile.
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  • AszkalonAszkalon Member, Alpha Two
    Voxtrium wrote: »
    Expansion idea - Let us own high level mobs as servants/defenders for our freeholds

    Like,
    when we can make People "into Vampire-Thralls" in V Rising and have them patrol around our Castles ? :mrgreen:


    Actually - Yes, why not ? Why should Freehold-Owners not have the Option to have like a t~iiiiiiiiiiny NPC Army or something, that has like the Strength of Three Players or something - who have the same Level and "Gear-Level" of the Freehold-Owner ? ;)

    I am honest. I can not imagine this being in any kind or way being "overpowered" in an Open World MMO where whole "ARMIES" can move around,


    and raze and raid a Freehold at the latest after the Freehold's Node has fallen through a Siege, right ? I can not see these few NPC's there hold off "ANY" kind of Attacker Force that would be bigger than Three Players or so.


    And how many People can have Freeholds anyway ? Between 5% to 15% of the whole Server Population at the End ? ;) . :mrgreen:

    Not overpowered at all, despite what some People may seem to fear.
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • VoxtriumVoxtrium Member, Alpha Two
    Shabooey wrote: »
    Sounds like a cool idea. You could possibly link it to Animal Husbandry, so they could tame creatures. Over time, with a lot of effort and other stuff, you could create an 'Elite' that could be sold to patrol freeholds. Obviously this would move it away from the monster idea you had so not sure how you'd feel about that. But think this would be a fun way to incorporate a system in the game.

    I think that is an excellent way to turn the implementation into a wortwhile system without adding crazy levels of dev time! I love it, and I originally thought that if there was an obvious best defender for freeholds then everyone might have the same named boss defending their freehold which while his name might be different his aesthetic would be the same, but with an animal husbandry situation they could do all sorts of stuff there - I love it!
  • VoxtriumVoxtrium Member, Alpha Two
    Aszkalon wrote: »
    Voxtrium wrote: »
    Expansion idea - Let us own high level mobs as servants/defenders for our freeholds

    Like,
    when we can make People "into Vampire-Thralls" in V Rising and have them patrol around our Castles ? :mrgreen:


    Actually - Yes, why not ? Why should Freehold-Owners not have the Option to have like a t~iiiiiiiiiiny NPC Army or something, that has like the Strength of Three Players or something - who have the same Level and "Gear-Level" of the Freehold-Owner ? ;)

    I am honest. I can not imagine this being in any kind or way being "overpowered" in an Open World MMO where whole "ARMIES" can move around,


    and raze and raid a Freehold at the latest after the Freehold's Node has fallen through a Siege, right ? I can not see these few NPC's there hold off "ANY" kind of Attacker Force that would be bigger than Three Players or so.


    And how many People can have Freeholds anyway ? Between 5% to 15% of the whole Server Population at the End ? ;) . :mrgreen:

    Not overpowered at all, despite what some People may seem to fear.

    Exactly! It would help players mount a meaningful defense, maybe the player that owns the freehold is a cleric and their overall party is lacking in tankiness so they might decide using a low dps, high control + defensive stats mob might be ideal, or another guild found a really strong elite rogue like boss, that kind of thing. Additionally to your point of defending after a siege i agree, a few high level mobs might make the difference, but a freehold is highly valuable and if players put in the time to setup their defense that well it should be rewarded, and lets be honest an attacking force on a freehold is likely going to be 20+ since you probably had that target in mind way before the siege.
  • VoxtriumVoxtrium Member, Alpha Two
    Sengarden wrote: »
    daancrv9gxlm.gif

    Seriously though, that does sound pretty cool! Would open up tons of locations players may have already delved into for more opportunities for impactful progression. Perhaps these could also be earned and kept as guards at guild castles, or somewhere deep inside a metropolis node where they could be unleashed during siege battles.

    Haha yeah it could go loads of different directions, I have no idea how messy that might get in the back end but its potential is definitely there!
  • SengardenSengarden Member, Alpha Two
    edited July 10
    Voxtrium wrote: »
    Haha yeah it could go loads of different directions, I have no idea how messy that might get in the back end but its potential is definitely there!

    I don't see it as much more complex than the currently intended system that allows players to purchase NPC guards for their freeholds. I assume those would be on a contractual basis, so you have to keep being able to afford them week after week or something.

    For the monsters/enemies that you've tamed/captured, perhaps they require some sort of rare materials to satiate them while they stay with you. Certain kinds of food for the less intelligent ones, and perhaps some sort of item unique to the more intelligent ones' personal motivations. Something that keeps them engaged / out of the trouble they were making when you found them. You'd have to be able to afford them on the AH every week, or keep going back to the dangerous area you found them in to gather more of the thing they like.
  • arkileoarkileo Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Taming a beast to keep as a guard dog is one thing, but capturing a corrupted demon-monster to keep as a guard dog is a different thing. The latter feels like it would be a little immersion breaking to encounter in someone's freehold. I think here's a line somewhere between what would and wouldn't be immersion breaking.
  • OtrOtr Member, Alpha Two
    arkileo wrote: »
    Taming a beast to keep as a guard dog is one thing, but capturing a corrupted demon-monster to keep as a guard dog is a different thing. The latter feels like it would be a little immersion breaking to encounter in someone's freehold. I think here's a line somewhere between what would and wouldn't be immersion breaking.

    My line is: if I see female characters running on high heels through the forest, then they can add anything else.
  • arkileoarkileo Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Otr wrote: »
    arkileo wrote: »
    Taming a beast to keep as a guard dog is one thing, but capturing a corrupted demon-monster to keep as a guard dog is a different thing. The latter feels like it would be a little immersion breaking to encounter in someone's freehold. I think here's a line somewhere between what would and wouldn't be immersion breaking.

    My line is: if I see female characters running on high heels through the forest, then they can add anything else.

    I don't know, I think 12-foot demon monster is a little more distracting than someone's impractical footwear. That said, we probably won't be seeing high heels either, if the current female armor designs are any indication.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The Ashes design already includes minion and mercenary NPCs to defend Freeholds.
    How high level they might be remains to be seen.
    Probably immersion-breaking to have "elite" Dungeon/Raid mobs at Freeholds.
  • P0GG0P0GG0 Member, Alpha Two
    that could be something a mayor could spend lot of gold on when de defense is weak.
  • AszkalonAszkalon Member, Alpha Two
    Dygz wrote: »
    The Ashes design already includes minion and mercenary NPCs to defend Freeholds.

    Hopefully we can choose/design/decide what kind of Folks will be our loyal Subjects roaming our Freeholds.

    From Peasants,
    to maybe Bard-like/styled Folks,
    to (normal) Guardsmen,

    to Spirits/Elementals or so depending on what kind of "Summoner" someone might be,

    and then, of Course. "My Choice". (lol)






    " Welcome Welcome, weary Traveller.

    Welcome to my Freehold near the Forest nearby my Node. Oh, don't worry about my silent Servants. They are more than happy to serve you some Tea if you want. And they always do Service with a wormcleansed smile. "





    q27dyymgifws.jpg
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • VoxtriumVoxtrium Member, Alpha Two
    arkileo wrote: »
    Taming a beast to keep as a guard dog is one thing, but capturing a corrupted demon-monster to keep as a guard dog is a different thing. The latter feels like it would be a little immersion breaking to encounter in someone's freehold. I think here's a line somewhere between what would and wouldn't be immersion breaking.

    Not immersion breaking at all. Why wouldn't a powerful demon or animal become subservient to a being powerful enough to slay it.
  • willsummonwillsummon Member, Alpha Two
    WIldstar MMO tried to implement that for guild towns. Where world and raid bosses could be defeated and captured. They could not fix the bugs.

    Though, it would be cool having a dragon, giant, or other large being guarding the front entrance to a guild hall.
  • VoxtriumVoxtrium Member, Alpha Two
    willsummon wrote: »
    WIldstar MMO tried to implement that for guild towns. Where world and raid bosses could be defeated and captured. They could not fix the bugs.

    Though, it would be cool having a dragon, giant, or other large being guarding the front entrance to a guild hall.

    I think size limitations would have to be implemented, and I believe the logical implementation solution would be to tie this into the animal husbandry system and require players to defeat the boss the use a sample of its body to then create a sub type of that monster. This would allow IS to manage the size limitations much easier.
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