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Entering the World of Verra- Our Origin Story

FiddlezFiddlez Member
edited July 8 in General Discussion
Just something I was thinking about today. The beginning of my favorite stories and games. How Intrepid plans on beginning the story and what everyone's preference is. I will start with mine and why I think it will be important.

LOTR, Memory, Sorrow and Thorn series. Sword of Shannara, there are plenty of examples. The jist of it is they are not hero's or champions but simply people living their life that are forced into something they don't know alot about. Only through trial and tribulation do they succeed.

This has always been my favorite because it just seemed more realistic. I think other origins work but this just seems to fit the setting a bit too. The long leveling process, the dangerous world. Other players attacking you.

I was also thinking about the New World intro, say what you want about NW but that quick tutorial was great and the Intro of the New World title after was amazing.

I think when we come through the portal that being forced through and then having to discover a new world while also being new just has a nice feel to it and would fit what was ahead in the game

Now I know the SS Intrepid(Stephen) probably has this all worked out but this just what I am hoping for. I also think it matters in really setting up a great world and story.

Comments

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Steven says that everyone who goes through the Portal from Sanctus to Verra is hero just for taking that adventure.
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Fiddlez wrote: »
    Just something I was thinking about today. The beginning of my favorite stories and games. How Intrepid plans on beginning the story and what everyone's preference is. I will start with mine and why I think it will be important.

    LOTR, Memory, Sorrow and Thorn series. Sword of Shannara, there are plenty of examples. The jist of it is they are not hero's or champions but simply people living their life that are forced into something they don't know alot about. Only through trial and tribulation do they succeed.

    This has always been my favorite because it just seemed more realistic. I think other origins work but this just seems to fit the setting a bit too. The long leveling process, the dangerous world. Other players attacking you.

    I was also thinking about the New World intro, say what you want about NW but that quick tutorial was great and the Intro of the New World title after was amazing.

    I think when we come through the portal that being forced through and then having to discover a new world while also being new just has a nice feel to it and would fit what was ahead in the game

    Now I know the SS Intrepid(Stephen) probably has this all worked out but this just what I am hoping for. I also think it matters in really setting up a great world and story.

    I hope we get some sort of big cinematic cut scene, maybe of us signing up for the expedition and our journey to the portal, and when we step through it really drives home how small we are compared to the world of Vera and that we are just a simple adventurer.

    I don't think a tutorial is needed but I think it would be super cool if they setup a small area on sanctus for us to start and learn our binds and at the end of a small quest we traverse through the portal
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Steven says that everyone who goes through the Portal from Sanctus to Verra is hero just for taking that adventure.

    This is so wrong lol, we are going back to the days of being adventurers, not starting as a hero
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I think there is probably no difference between an adventurer and a hero.
    There probably is a difference between a hero and The Hero.
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    I think there is probably no difference between an adventurer and a hero.
    There probably is a difference between a hero and The Hero.

    I guess it's all perspective, but in my opinion the adventure is what creates the hero, a good example is lotr, how the characters grow from pretty much farmers to heroes, or Vikings, or almost any other decent story, I would hate to walk through the portal and the guards are already saying "greetings hero"
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    I have to agree, if we walk through the portal and in to Verra and are automatically considered heros, that sounds to me like the story is already over.

    That is Bilbo in Lord of the Rings, not Froddo.
  • SolmyrSolmyr Member
    IIRC they've said that player characters aren't of any real note, beyond their affinity for channeling essence and their choice to step through the divine gateways.

    You start as a nobody and make a name for yourself, both among players and NPCs. And even then, you'll never be THE Hero of Verra, because the characters within the world acknowledge that there are millions of others just like you. At most, you can become A hero of Verra.

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Chicago wrote: »
    I guess it's all perspective, but in my opinion the adventure is what creates the hero, a good example is lotr, how the characters grow from pretty much farmers to heroes, or Vikings, or almost any other decent story, I would hate to walk through the portal and the guards are already saying "greetings hero"
    Well, that is The Hero's Journey.
    Considering that we enter the game with a Primary Archetype, rather than just as an Artisan - we're not starting just as Farmers. Everyone who goes through the Portal from Sanctus to Verra already have some combat Skills - Physical and Magical combat Skills.

    In D&D, I personally consider people greeting my Level 1 characters with "greetings adventurer" to be the same as "greetings hero". Even if I agree to help out with a task, that doesn't necessarily mean I'm an adventurer.
    Traveling through one of the Divine Gates to reclaim Verra is considerably more heroic than just staying on Sanctus to be a farmer.
    But there are levels of heroism. And there will be progression from low levels of heroism to high levels of heroism.
  • AszkalonAszkalon Member, Alpha Two
    Dygz wrote: »
    Steven says that everyone who goes through the Portal from Sanctus to Verra is hero just for taking that adventure.

    Murder Hobo Heroes. :mrgreen:
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Kinda starting to look for a Guild right now. (German)
  • CROW3CROW3 Member, Alpha Two
    edited July 8
    Ok, I get the 'heroic' quality of walking through the gate to Verra. Big parade on one side of the door - but on the other... the party ends once your boots hit Verran grass. We just rebaseline as adventurers (i.e. if everyone is a hero, then no one is a hero). Keep those senses alert. >:)

    Just the way I like it.
    AoC+Dwarf+750v3.png
  • FiddlezFiddlez Member
    Dygz wrote: »
    Chicago wrote: »
    I guess it's all perspective, but in my opinion the adventure is what creates the hero, a good example is lotr, how the characters grow from pretty much farmers to heroes, or Vikings, or almost any other decent story, I would hate to walk through the portal and the guards are already saying "greetings hero"
    Well, that is The Hero's Journey.
    Considering that we enter the game with a Primary Archetype, rather than just as an Artisan - we're not starting just as Farmers. Everyone who goes through the Portal from Sanctus to Verra already have some combat Skills - Physical and Magical combat Skills.

    In D&D, I personally consider people greeting my Level 1 characters with "greetings adventurer" to be the same as "greetings hero". Even if I agree to help out with a task, that doesn't necessarily mean I'm an adventurer.
    Traveling through one of the Divine Gates to reclaim Verra is considerably more heroic than just staying on Sanctus to be a farmer.
    But there are levels of heroism. And there will be progression from low levels of heroism to high levels of heroism.

    When I think of level one anything, that's just a weapon I picked up because it was there. 0 experience is 0 experience and that's why it's a struggle to kill anything with it. It's only after leveling up that I can actually use it to fight actual threats.

    I did say I realize Stephen has it worked out already. I just prefer to have a progression in story and character. Doesn't make sense to me that I get called a hero or be known at all when the most epic thing I can fight is an animal or a walking mushroom.

    I think it's just disjointed a bit to have a character that I am playing but I wasn't part of the actual story. Just my preference though.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I mean... the NPCs we first encounter will have arrived before us, so they will not be considering newcomers to be more heroic than they are. But also, no player will be just a farmer.
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Chicago wrote: »
    I guess it's all perspective, but in my opinion the adventure is what creates the hero, a good example is lotr, how the characters grow from pretty much farmers to heroes, or Vikings, or almost any other decent story, I would hate to walk through the portal and the guards are already saying "greetings hero"
    Well, that is The Hero's Journey.
    Considering that we enter the game with a Primary Archetype, rather than just as an Artisan - we're not starting just as Farmers. Everyone who goes through the Portal from Sanctus to Verra already have some combat Skills - Physical and Magical combat Skills.

    In D&D, I personally consider people greeting my Level 1 characters with "greetings adventurer" to be the same as "greetings hero". Even if I agree to help out with a task, that doesn't necessarily mean I'm an adventurer.
    Traveling through one of the Divine Gates to reclaim Verra is considerably more heroic than just staying on Sanctus to be a farmer.
    But there are levels of heroism. And there will be progression from low levels of heroism to high levels of heroism.

    I disagree, a ranger could be considered a simple farmer, or a tank or a fighter, not to mention there is no magic pre vera on Sanctus so the mages would have to become a mage after stepping through the portal, this goes for the clerics and summoner too
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