Apok wrote: » but as much as people say they want a more grounded combat experience, I don't feel like they do. I think most people just want to run up on an enemy, hit tab, and blow their cooldowns and back off as their cooldowns reset
Apok wrote: » This is why I love New worlds combat system. You pick 2 weapons, then you pick 3 of 6 abilities and whatever passives you want for each weapon. you go into combat with 2 weapons 3 abilities each and an Ultimate that builds up like a final fantasy style limit break. I also like the idea that the game does weapon attacks where your crosshair is pointed so you can literally miss a guy in front of you by not noticing you're tilled down and looking at the ground (took me some time to get used to that) but as much as people say they want a more grounded combat experience, I don't feel like they do. I think most people just want to run up on an enemy, hit tab, and blow their cooldowns and back off as their cooldowns reset
George_Black wrote: » Apok wrote: » This is why I love New worlds combat system. You pick 2 weapons, then you pick 3 of 6 abilities and whatever passives you want for each weapon. you go into combat with 2 weapons 3 abilities each and an Ultimate that builds up like a final fantasy style limit break. I also like the idea that the game does weapon attacks where your crosshair is pointed so you can literally miss a guy in front of you by not noticing you're tilled down and looking at the ground (took me some time to get used to that) but as much as people say they want a more grounded combat experience, I don't feel like they do. I think most people just want to run up on an enemy, hit tab, and blow their cooldowns and back off as their cooldowns reset You are happy with 3 abilities per weapon and passives? You have bad taste.
George_Black wrote: » You are happy with 3 abilities per weapon and passives? You have bad taste.
Lineager wrote: » Apok wrote: » This is why I love New worlds combat system. You pick 2 weapons, then you pick 3 of 6 abilities and whatever passives you want for each weapon. you go into combat with 2 weapons 3 abilities each and an Ultimate that builds up like a final fantasy style limit break. I also like the idea that the game does weapon attacks where your crosshair is pointed so you can literally miss a guy in front of you by not noticing you're tilled down and looking at the ground (took me some time to get used to that) but as much as people say they want a more grounded combat experience, I don't feel like they do. I think most people just want to run up on an enemy, hit tab, and blow their cooldowns and back off as their cooldowns reset Is 6 active skills means good combat? The NW combat was the worst I've seen in my life out of dozens of MMOs. I'm not a huge fun of WoW, but I think their skill system for classes is quite good. For example, in La2, despite being my favorite MMO, there were not so many relevant skills. Archeage was good at freely choosing 3 branches, without forcing the magician to choose only magic, archers only archer, and doing combos, and this is what Ashes was inspired by.
Apok wrote: » Lineager wrote: » Apok wrote: » This is why I love New worlds combat system. You pick 2 weapons, then you pick 3 of 6 abilities and whatever passives you want for each weapon. you go into combat with 2 weapons 3 abilities each and an Ultimate that builds up like a final fantasy style limit break. I also like the idea that the game does weapon attacks where your crosshair is pointed so you can literally miss a guy in front of you by not noticing you're tilled down and looking at the ground (took me some time to get used to that) but as much as people say they want a more grounded combat experience, I don't feel like they do. I think most people just want to run up on an enemy, hit tab, and blow their cooldowns and back off as their cooldowns reset Is 6 active skills means good combat? The NW combat was the worst I've seen in my life out of dozens of MMOs. I'm not a huge fun of WoW, but I think their skill system for classes is quite good. For example, in La2, despite being my favorite MMO, there were not so many relevant skills. Archeage was good at freely choosing 3 branches, without forcing the magician to choose only magic, archers only archer, and doing combos, and this is what Ashes was inspired by. Just curious how much time you spent in NW cause out of all the MMOs i've played it had the best. also like I already said before I mained SCH in FFXIV I was fine have 40 abilities it was fun, NW was also fun with 7. It just depends on how the game was made
Lineager wrote: » Apok wrote: » Lineager wrote: » Apok wrote: » This is why I love New worlds combat system. You pick 2 weapons, then you pick 3 of 6 abilities and whatever passives you want for each weapon. you go into combat with 2 weapons 3 abilities each and an Ultimate that builds up like a final fantasy style limit break. I also like the idea that the game does weapon attacks where your crosshair is pointed so you can literally miss a guy in front of you by not noticing you're tilled down and looking at the ground (took me some time to get used to that) but as much as people say they want a more grounded combat experience, I don't feel like they do. I think most people just want to run up on an enemy, hit tab, and blow their cooldowns and back off as their cooldowns reset Is 6 active skills means good combat? The NW combat was the worst I've seen in my life out of dozens of MMOs. I'm not a huge fun of WoW, but I think their skill system for classes is quite good. For example, in La2, despite being my favorite MMO, there were not so many relevant skills. Archeage was good at freely choosing 3 branches, without forcing the magician to choose only magic, archers only archer, and doing combos, and this is what Ashes was inspired by. Just curious how much time you spent in NW cause out of all the MMOs i've played it had the best. also like I already said before I mained SCH in FFXIV I was fine have 40 abilities it was fun, NW was also fun with 7. It just depends on how the game was made 300+hours and to understand NW is a one-button game would be enough for a couple of hours. Really, how you can tell NW has the best combat, when it's only has 6 skills? I don't even speak about visual side of classes. Totally trash.
Texas wrote: » We tried to tell AGS their combat was crap in testing. I can understand very casual players liking it because it is so dumbed down, but it's also clunky and like a decade behind other action combat.
Apok wrote: » Texas wrote: » We tried to tell AGS their combat was crap in testing. I can understand very casual players liking it because it is so dumbed down, but it's also clunky and like a decade behind other action combat. lol why do people get on here just to talk shit, you guys are just parroting bad youtubers and what they said in their clickbait videos. show me your steam profile so I know you actually played it
George_Black wrote: » Apok wrote: » Texas wrote: » We tried to tell AGS their combat was crap in testing. I can understand very casual players liking it because it is so dumbed down, but it's also clunky and like a decade behind other action combat. lol why do people get on here just to talk shit, you guys are just parroting bad youtubers and what they said in their clickbait videos. show me your steam profile so I know you actually played it I have another question. Can you make a list of mmos you played for at least a week? Since none of us is talking about the OP, cleave skills, I'd like to know what mmos you have played, besides ff14 which is rotation based PvE and NW which came out 30mins ago. To the OP, I agree that mmos need to go focus heavily on single target. AOE in any form makes PvP a mindless zergfest.
Dolyem wrote: » Nothing wrong with AoE abilities. they just need to be managed in a way so you dont have ez mode AoE farming in PvE content because it can break the games economy potentially. As long as there is no Damage AoE cap against players, I am all for it. I will be happy running a group of 8 in big battles solely targeting disorganized zergs and deleting them.
Vaknar wrote: » Let's remember to be well unto one another OP, are there any specific ability examples you (or anyone viewing the thread) would like to share regarding cleave, AoE, and your specific problems with them? For example, you could provide examples of abilities with cleave that you like or dislike, or perhaps specific examples from Ashes of Creation you wish worked differently and how/why.
Apok wrote: » This is why I love New worlds combat system. You pick 2 weapons, then you pick 3 of 6 abilities and whatever passives you want for each weapon. you go into combat with 2 weapons 3 abilities each and an Ultimate that builds up like a final fantasy style limit break.
Veeshan wrote: » Dolyem wrote: » Nothing wrong with AoE abilities. they just need to be managed in a way so you dont have ez mode AoE farming in PvE content because it can break the games economy potentially. As long as there is no Damage AoE cap against players, I am all for it. I will be happy running a group of 8 in big battles solely targeting disorganized zergs and deleting them. This comes entirely down to mob difficulty mobs when it comes to PvE, mobs are not a threat they just become mindless AoE fest (most MMO these days) older MMO typicaly it was dangerous when u had more than 1 mob active at a time and you had classes that would sleep/poly/mezz addition targets and it got sketchy everytime they were loose. As for PvP side of things yes 100% agree there can not be AoE caps on dmg skills (healing im 50/50 on since iot promotes zerg balling/stacking but this generaly happens due to AoE dmg skill underperforming or has a cap so might not be an issue) If AoE get caps you remove alot of strategy /tactics from large scale combat and it becomes Mindless zergballs/clumps.