Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
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They are both quoted. You have to click the "show previous quotes" tab.
Speaking of riders. -split rider skirts could be an interesting design.
So I looked through the cosmetics to get a feel for what we are talking about here and to me this doesn't seem too concerning, but here is what I found in particular:
The possible reasons for that appear to me as follows:
- Heavy armor has a "heavy duty" function, the design is here more purpose driven than anything else, hence differences are fewer.
- In reality making different designs with cloth is easier making the same function with different designs easier to achieve - I think at least to a degree this informed the design process.
- Armor design is informed by more than just individual presentation, often times it is meant to represent a certain faction and these factions might be such that those who wear their uniforms are intentionally MEANT to look the same, so the lore behind an armor definitely matters
- Would a man or a woman on the battlefield even want to be all the distinguishable? Of course this is a "real world" debate that does not need to be transferred to a fantasy game, but since Intrepid tries to include realism in their game, this might be on their list of factors they want to account for
- If armor sets are "too different" depending on the character wearing it, other players will have even more trouble distinguishing what kind of armor their opponents are wearing obscuring information > This point ties in with the overall debate about cosmetics on the battlefield, but assuming that under certain circumstances the actual armor is visible to opponents, having armor sets be more similar irrespective of charater sex seems like a nice thing to have, in the end there will be tons of sets anyways which will make it difficult enough as is.
CONCLUSION
Does this mean I am against more distinguishable sets overall - No.
I understand why people would want them, but I think that some realism ought to be maintained here. However there are armor sets that clearly are of different levels of quality. Some Merchant clothes are definitely different from a noble's battle armor and I think this example clearly shows that with higher quality of the armor set, with the status it represents, individuality should absolutely increase, representing the limited resources or the affluence of those wearing it.