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Female Armors

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Comments

  • Saabynator wrote: »
    arkileo wrote: »
    Mionikoi wrote: »
    ?u=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F35%2F87%2F63%2F3587634bd8520bf2d40e0fe4309951fa.jpg&f=1&nofb=1&ipt=b0055f9f57e4d3bd95bdc4b8d940c3bf00105ba88cf782c10921a296f1171816&ipo=images
    - Large image
    Thoughts? I like the idea of a 'Battle dress' kind of armor. Maybe the gambeson could come down a little lower on a female character where as a male equivalent looks less like a dress.

    stuff like this isnt hard to make

    Good examples. My only gripe is the high heels. I don't know why I draw the line there, but high heels and plate armor just feels silly.

    Is this a mans view or are you a woman?
    Because high heels dont serve any purpose in real life yet women wear them when the occassion calls. They look feminine.


    And dont say it's not realistic. It's a fantasy video game. Looks have no impact.

    Looks have a huge impact, thats why we are having this discussion.

    You should quote both lines. You are taking it out of context.

    They are both quoted. You have to click the "show previous quotes" tab.
  • P0GG0P0GG0 Member, Alpha Two
    AI is really good at this, i'm sure they know that.
  • MionikoiMionikoi Member, Alpha Two
    Here is my tidbit on heels for heels. I would like them to make sense. There is such a thing a ridiculous. Overall, when I think of footwear that have heels I think of horse riders. They have heels for the stirrups.
    g9p3muy2l6ta.png
    -Rider
    Speaking of riders.
    ?u=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F61%2F4a%2F78%2F614a78384d40475658c14f72cced5871.jpg&f=1&nofb=1&ipt=65ca3bf0ca17b16cbe387d7eb14e1578a932fb10e1f55c39fd30555b395695d8&ipo=images
    -split rider skirts could be an interesting design.


    MY Own NIckle Co-operates with an EYE. -Mīonikoī.
  • KilionKilion Member, Alpha Two
    edited July 25
    I'll start by challenging one of the initial points: "So far all the female armors or most of them that we've seen have been almost a copy paste of the male ones" - this assumes that male armor design always comes first when Intrepid creates a new set. We do not know about that and without that knowledge we could just as easily say "male armor is just a derivative of the females sets with the chest plates flattened out". Especially when some of the sets could - if that is a box you need set design into - be described as 'more feminine' overall in their design. My point here is: I think the framing of "male VS female" is a faulty approach to begin with.

    So I looked through the cosmetics to get a feel for what we are talking about here and to me this doesn't seem too concerning, but here is what I found in particular:
    1. With lighter armors design tends to differ more between the same set worn by a male or female character
    2. Design differs less especially in regards to heavy armor

    The possible reasons for that appear to me as follows:
    - Heavy armor has a "heavy duty" function, the design is here more purpose driven than anything else, hence differences are fewer.
    - In reality making different designs with cloth is easier making the same function with different designs easier to achieve - I think at least to a degree this informed the design process.
    - Armor design is informed by more than just individual presentation, often times it is meant to represent a certain faction and these factions might be such that those who wear their uniforms are intentionally MEANT to look the same, so the lore behind an armor definitely matters
    - Would a man or a woman on the battlefield even want to be all the distinguishable? Of course this is a "real world" debate that does not need to be transferred to a fantasy game, but since Intrepid tries to include realism in their game, this might be on their list of factors they want to account for
    - If armor sets are "too different" depending on the character wearing it, other players will have even more trouble distinguishing what kind of armor their opponents are wearing obscuring information > This point ties in with the overall debate about cosmetics on the battlefield, but assuming that under certain circumstances the actual armor is visible to opponents, having armor sets be more similar irrespective of charater sex seems like a nice thing to have, in the end there will be tons of sets anyways which will make it difficult enough as is.


    CONCLUSION

    Does this mean I am against more distinguishable sets overall - No.
    I understand why people would want them, but I think that some realism ought to be maintained here. However there are armor sets that clearly are of different levels of quality. Some Merchant clothes are definitely different from a noble's battle armor and I think this example clearly shows that with higher quality of the armor set, with the status it represents, individuality should absolutely increase, representing the limited resources or the affluence of those wearing it.
    The answer is probably >>> HERE <<<
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